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Locate Fixer

you ever get that annoying msg that says biome not found or structure not found? well this fixes that command and adds some features, also the locate command runs async which improve performance.
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locatefixer-3.1.0.jar

File namelocatefixer-3.1.0.jar
Uploaded
May 12, 2026
Downloads
14.1K
Size
81.1 KB
Mod Loaders
NeoForge
File ID
8079721
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:locate-fixer-1301683:8079721"

Learn more about Curse Maven

What's new

Changelog

3.1.0

Changes since 3.0.0.

Added

  • Added an optional, config-gated /locate feature <feature_id> command for finding nearby biome regions that can generate a requested placed feature.

Changed

  • Moved custom registered structure lookup to /xlocate customstructure <structure_id> to avoid conflicts with vanilla locate behavior, and updated the related docs.
  • Improved locate and teleport feedback with clearer start, progress, completion, chunk-preload, and teleport-target status messages.
  • Refined teleport destination handling with safer nearby-position checks, better underground and surface fallbacks, and wider destination chunk preloading.
  • Updated build/runtime dependencies from NeoForge 21.1.219 to 21.1.227 and ModDevGradle 2.0.140 to 2.0.141.

Fixed

  • Prevented structure locate cache collisions between different structure queries.
  • Validated located structure candidates against the originally requested structure set before reporting a result.
  • Preserved teleport preloading for locate-generated /tp coordinates when vanilla supplies an implicit rotation object.
  • Restored placed-feature ID suggestions for the new feature locate command.
  • Tightened several teleport target and locate-result paths so reported coordinates and prepared teleport targets stay aligned.