1.2.1+1.20.1-forge
Curse Maven Snippet
What's new
1.2.1+1.20.1
⚠️ Read this before updating
This release is a major technical overhaul and is not backwards compatible.
- Requires the matching Spell Engine and More RPG Library releases. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
- Update the whole set together. Spell Engine, More RPG Library and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
Back up your world before updating.
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), More RPG Library (2.7.2) and Rogues & Warriors (3.1.1).
- Loot & Explore has no 1.20.1 Forge build, so on Forge this add-on contributes the Second Wind effect and the two spells only - the 16 weapons and their smithing recipes need Loot & Explore, same as the NeoForge build on 1.21.1.
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries.
Accepted 1.20.1 limitations
- 1.20.1 has no
generic.max_absorptionattribute, so Second Wind no longer carries its +2 attribute modifier. The absorption itself is unchanged - the effect grants it directly when applied. - The Thieves' Guild structure's jigsaw depth is capped at 7 (1.20.1's limit) instead of 12. The structure's pool chain is only two elements deep, so nothing is lost.
- Datapacks overriding this mod's smithing recipes must use Forge's top-level
conditionsblock instead ofneoforge:conditions.
This mod has no additional files

