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LNE Paladins & Priests Add-On

Loot & Explore Add-On with Paladins & Priests (RPG-Series ) related Content, like new Structures, Weapons etc.
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1.2.2+1.20.1-fabric

File namelne_paladins-fabric-1.2.2+1.20.1.jar
Uploader
FichteeeFichteee
Uploaded
Sep 20, 2026
Downloads
623
Size
717.6 KB
Mod Loaders
Fabric
File ID
8934083
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:lne-paladins-1179587:8934083"

Learn more about Curse Maven

What's new

1.2.1+1.20.1

⚠️ Read this before updating

This release is a major technical overhaul and is not backwards compatible.

  • Requires the matching Spell Engine and More RPG Library releases. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
  • Update the whole set together. Spell Engine, More RPG Library and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.

Back up your world before updating.

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2), Paladins & Priests (3.1.1) and Armor Model API (1.0.0). Loot & Explore (1.0.22) stays optional.
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • All 28 structure templates were re-exported for 1.20.1: the item frames, armour stands, chests, barrels, campfires, bookshelves and the 61 banner patterns inside the churches and mosques all display again.

Accepted 1.20.1 limitations

  • The Holy Church and Holy Mosque jigsaw structures have their size lowered from 12 to 7 - that is the hard maximum 1.20.1 accepts. Both still generate in full; the paladin paths radiating out of them simply branch five levels less far.
  • The 27 ominous banners placed in the raided structures lose their "hide additional tooltip" flag, which has no 1.20.1 block-entity equivalent. The banners and their names are unchanged.
  • Loot & Explore has no Forge build on any game version, so on Forge this add-on contributes only its two spells, its three status effects and the Templar's Sky Splitter projectile - the thirteen weapons, the four shields and their smithing recipes need Loot & Explore and are skipped there, exactly as they are on a Fabric install without it.

This mod has no additional files