livingworldmemory-1.7.2.jar
Curse Maven Snippet
What's new
Living World Memory — Changelog
Version 1.7.2 — Initial Release
Added
- 🧠 Persistent chunk-based world memory system.
- 🌍 Long-term environmental history tracking.
- 🛤️ Dynamic road and path formation based on player activity.
- 🌲 Forest memory and natural recovery.
- 🌱 Nature reclamation for abandoned areas.
- 🏘️ Village interaction and reputation memory.
- ⚔️ Battlefield and combat-history memory.
- ⛰️ Mountain and mining activity memory.
- 🌊 River and water-activity memory.
- ❄️ Weather and snow memory.
- 🏚️ Abandoned-area detection and evolution.
- ✨ Ambient environmental effects for memorable locations.
- 👤 Player reputation system.
- 📍 Notable-location detection.
- 📊 Chunk memory inspection tools.
- 🖥️ Live debug HUD.
- 💾 Persistent world-memory storage.
- ⚙️ Common, server, and client configuration systems.
- 🔄 Data-driven evolution thresholds and decoration definitions.
- 🏆 Custom advancements for major world-memory achievements.
- 🔌 Living World Memory API for integrations and future expansion.
- 🚀 Scheduled chunk processing with configurable performance budgets.
- 📈 Built-in chunk-processing benchmark system.
Commands
/worldmemory inspect— Inspect the current chunk's memory./worldmemory chunkinfo <x> <z>— Inspect a specific chunk./worldmemory reset— Reset the current chunk's memory./worldmemory reload— Reload supported configuration/data./worldmemory export— Export world-memory data./worldmemory import— Import previously exported memory./worldmemory benchmark— Run a memory-processing benchmark./worldmemory benchmark <chunkCount>— Benchmark a selected chunk count./worldmemory debug on— Enable the live debug HUD./worldmemory debug off— Disable the live debug HUD./worldmemory nearby— Find notable locations nearby./worldmemory nearby <radius>— Search within a custom radius./worldmemory reputation— Display the player's local reputation.
Performance
- Added configurable chunk-processing budgets.
- Added configurable evolution-processing intervals.
- Added configurable memory decay speed.
- Added configurable scanning radius.
- Added optimized scheduled processing to reduce unnecessary per-tick work.
Technical
- Added persistent chunk-level memory storage.
- Added memory capability handling.
- Added event-based activity tracking.
- Added networking infrastructure for client debug information.
- Added data-reload listeners.
- Added registries for memory and evolution systems.
- Added compatibility-oriented API architecture.
- Added separate client/server/common configuration handling.
Advancements
- Well-Trodden Path
- The Lumberjack
- Blood Has Been Spilled Here
- Nature Reclaims
- A Village That Trusts You
- Legends of This Land
- Deep Delver
- Snowbound
Notes
Version 1.7.2 establishes the foundational Living World Memory framework. Future releases can expand the memory model, add additional environmental evolution types, improve visual feedback, introduce more data-driven customization, and further optimize large-world performance.
This mod has no additional files

