livingworldmemory-1.7.2.jar
Curse Maven Snippet
What's new
Living World Memory β Changelog
Version 1.7.2 β Initial Release
Added
- π§ Persistent chunk-based world memory system.
- π Long-term environmental history tracking.
- π€οΈ Dynamic road and path formation based on player activity.
- π² Forest memory and natural recovery.
- π± Nature reclamation for abandoned areas.
- ποΈ Village interaction and reputation memory.
- βοΈ Battlefield and combat-history memory.
- β°οΈ Mountain and mining activity memory.
- π River and water-activity memory.
- βοΈ Weather and snow memory.
- ποΈ Abandoned-area detection and evolution.
- β¨ Ambient environmental effects for memorable locations.
- π€ Player reputation system.
- π Notable-location detection.
- π Chunk memory inspection tools.
- π₯οΈ Live debug HUD.
- πΎ Persistent world-memory storage.
- βοΈ Common, server, and client configuration systems.
- π Data-driven evolution thresholds and decoration definitions.
- π Custom advancements for major world-memory achievements.
- π Living World Memory API for integrations and future expansion.
- π Scheduled chunk processing with configurable performance budgets.
- π Built-in chunk-processing benchmark system.
Commands
/worldmemory inspectβ Inspect the current chunk's memory./worldmemory chunkinfo <x> <z>β Inspect a specific chunk./worldmemory resetβ Reset the current chunk's memory./worldmemory reloadβ Reload supported configuration/data./worldmemory exportβ Export world-memory data./worldmemory importβ Import previously exported memory./worldmemory benchmarkβ Run a memory-processing benchmark./worldmemory benchmark <chunkCount>β Benchmark a selected chunk count./worldmemory debug onβ Enable the live debug HUD./worldmemory debug offβ Disable the live debug HUD./worldmemory nearbyβ Find notable locations nearby./worldmemory nearby <radius>β Search within a custom radius./worldmemory reputationβ Display the player's local reputation.
Performance
- Added configurable chunk-processing budgets.
- Added configurable evolution-processing intervals.
- Added configurable memory decay speed.
- Added configurable scanning radius.
- Added optimized scheduled processing to reduce unnecessary per-tick work.
Technical
- Added persistent chunk-level memory storage.
- Added memory capability handling.
- Added event-based activity tracking.
- Added networking infrastructure for client debug information.
- Added data-reload listeners.
- Added registries for memory and evolution systems.
- Added compatibility-oriented API architecture.
- Added separate client/server/common configuration handling.
Advancements
- Well-Trodden Path
- The Lumberjack
- Blood Has Been Spilled Here
- Nature Reclaims
- A Village That Trusts You
- Legends of This Land
- Deep Delver
- Snowbound
Notes
Version 1.7.2 establishes the foundational Living World Memory framework. Future releases can expand the memory model, add additional environmental evolution types, improve visual feedback, introduce more data-driven customization, and further optimize large-world performance.
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