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Living World Memory

Living World Memory gives Minecraft worlds a persistent memory system. Chunks remember player activity, battles, villages, roads, weather, nature and abandonment, then naturally evolve, recover or decay over time.
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livingworldmemory-1.7.2.jar

File namelivingworldmemory-1.7.2.jar
Uploader
MineGamerMineGamer
Uploaded
Aug 12, 2026
Downloads
12
Size
284.1 KB
Mod Loaders
Forge
File ID
8630209
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:living-world-memory-1649287:8630209")

Learn more about Curse Maven

What's new

Living World Memory — Changelog

Version 1.7.2 — Initial Release

Added

  • 🧠 Persistent chunk-based world memory system.
  • 🌍 Long-term environmental history tracking.
  • 🛤️ Dynamic road and path formation based on player activity.
  • 🌲 Forest memory and natural recovery.
  • 🌱 Nature reclamation for abandoned areas.
  • 🏘️ Village interaction and reputation memory.
  • ⚔️ Battlefield and combat-history memory.
  • ⛰️ Mountain and mining activity memory.
  • 🌊 River and water-activity memory.
  • ❄️ Weather and snow memory.
  • 🏚️ Abandoned-area detection and evolution.
  • ✨ Ambient environmental effects for memorable locations.
  • 👤 Player reputation system.
  • 📍 Notable-location detection.
  • 📊 Chunk memory inspection tools.
  • 🖥️ Live debug HUD.
  • 💾 Persistent world-memory storage.
  • ⚙️ Common, server, and client configuration systems.
  • 🔄 Data-driven evolution thresholds and decoration definitions.
  • 🏆 Custom advancements for major world-memory achievements.
  • 🔌 Living World Memory API for integrations and future expansion.
  • 🚀 Scheduled chunk processing with configurable performance budgets.
  • 📈 Built-in chunk-processing benchmark system.

Commands

  • /worldmemory inspect — Inspect the current chunk's memory.
  • /worldmemory chunkinfo <x> <z> — Inspect a specific chunk.
  • /worldmemory reset — Reset the current chunk's memory.
  • /worldmemory reload — Reload supported configuration/data.
  • /worldmemory export — Export world-memory data.
  • /worldmemory import — Import previously exported memory.
  • /worldmemory benchmark — Run a memory-processing benchmark.
  • /worldmemory benchmark <chunkCount> — Benchmark a selected chunk count.
  • /worldmemory debug on — Enable the live debug HUD.
  • /worldmemory debug off — Disable the live debug HUD.
  • /worldmemory nearby — Find notable locations nearby.
  • /worldmemory nearby <radius> — Search within a custom radius.
  • /worldmemory reputation — Display the player's local reputation.

Performance

  • Added configurable chunk-processing budgets.
  • Added configurable evolution-processing intervals.
  • Added configurable memory decay speed.
  • Added configurable scanning radius.
  • Added optimized scheduled processing to reduce unnecessary per-tick work.

Technical

  • Added persistent chunk-level memory storage.
  • Added memory capability handling.
  • Added event-based activity tracking.
  • Added networking infrastructure for client debug information.
  • Added data-reload listeners.
  • Added registries for memory and evolution systems.
  • Added compatibility-oriented API architecture.
  • Added separate client/server/common configuration handling.

Advancements

  • Well-Trodden Path
  • The Lumberjack
  • Blood Has Been Spilled Here
  • Nature Reclaims
  • A Village That Trusts You
  • Legends of This Land
  • Deep Delver
  • Snowbound

Notes

Version 1.7.2 establishes the foundational Living World Memory framework. Future releases can expand the memory model, add additional environmental evolution types, improve visual feedback, introduce more data-driven customization, and further optimize large-world performance.

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