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Living Paths

Paths emerge naturally wherever players and creatures travel.

Paths shaped by movement

Living Paths makes the world remember where players and creatures travel. Frequently used terrain gradually develops into established paths, while unused paths can slowly recover.

Natural progression

Grass Block → Dirt Path → Coarse Dirt → Gravel → Cobblestone → Stone → Smooth Stone

Features

  • Paths emerge from normal player and creature movement
  • Configurable mob participation and wear behavior
  • Optional Player Two integration
  • Natural regeneration for paths that are no longer used
  • Debug tools for diagnostics and an instant showcase path
  • English and German localization

Requirements

  • NeoForge
  • Available for Minecraft 1.21.1, 26.1.2, and 26.2

Feedback welcome

This is the first wider public test of Living Paths. Comments, balance feedback, bug reports, and improvement ideas are very welcome. Please use the CurseForge comments, GitHub Issues, or the Contact & Feedback form. Select Living Paths when using the form.

Support development

Enjoying Living Paths? You can optionally buy me a coffee to support continued development. Every contribution is appreciated — the mod remains free to use.

The Living Paths Team

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Owner
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