Living Oceans
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Living Oceans - Living corals, seagrass and kelp that spread naturally and form thriving vanilla oceans.

How It Works
- Corals, seagrass and kelp spread from healthy nearby sources while the area is loaded.
- Descendants keep their original colony centre; density and radius limits prevent endless expansion.
- Mature coral habitats build reefs one block at a time using vanilla-generated shapes.
- New seagrass can be short or tall, and natural kelp receives varied height limits.
Requirements
- Minecraft Java Edition 26.3 and Java 25.
- Fabric: Fabric Loader 0.19.3 or newer and Fabric API 0.160.5+26.3 or newer.
- NeoForge: NeoForge 26.3.0.0-beta or newer within Minecraft 26.3.
Installation
- Choose the matching Fabric or NeoForge build.
- Install the matching loader; Fabric also requires Fabric API.
- Place Living Oceans in the server mods folder, or the client mods folder for singleplayer.
- Launch the game. Existing worlds need no conversion.
Notes
- The server controls growth. Multiplayer clients do not need the mod.
- Settings are in config/livingoceans.json5. Use /livingoceans reload to apply changes.
- Mod Menu and the NeoForge Mods screen provide access to the local configuration folder; remote server settings remain server-controlled.
- The mod adds no new blocks, items or mobs. Removing it leaves vanilla vegetation behind.
- Keep backups before changing loaders; loader-specific colony and height metadata is not portable.
License
Licensed under GPLv3.0.

