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Living Oceans

Living corals, seagrass and kelp that spread naturally and form thriving vanilla oceans.

Living Oceans

Living Oceans - Living corals, seagrass and kelp that spread naturally and form thriving vanilla oceans.



How It Works

  • Corals, seagrass and kelp spread from healthy nearby sources while the area is loaded.
  • Descendants keep their original colony centre; density and radius limits prevent endless expansion.
  • Mature coral habitats build reefs one block at a time using vanilla-generated shapes.
  • New seagrass can be short or tall, and natural kelp receives varied height limits.

Requirements

  • Minecraft Java Edition 26.3 and Java 25.
  • Fabric: Fabric Loader 0.19.3 or newer and Fabric API 0.160.5+26.3 or newer.
  • NeoForge: NeoForge 26.3.0.0-beta or newer within Minecraft 26.3.

Installation

  • Choose the matching Fabric or NeoForge build.
  • Install the matching loader; Fabric also requires Fabric API.
  • Place Living Oceans in the server mods folder, or the client mods folder for singleplayer.
  • Launch the game. Existing worlds need no conversion.

Notes

  • The server controls growth. Multiplayer clients do not need the mod.
  • Settings are in config/livingoceans.json5. Use /livingoceans reload to apply changes.
  • Mod Menu and the NeoForge Mods screen provide access to the local configuration folder; remote server settings remain server-controlled.
  • The mod adds no new blocks, items or mobs. Removing it leaves vanilla vegetation behind.
  • Keep backups before changing loaders; loader-specific colony and height metadata is not portable.

License

Licensed under GPLv3.0.

Living Oceans Team

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