LittleTiles

#BuildItYourself

File Details

LittleTiles_v1.5.0-pre300_mc1.12.2.jar

  • B
  • Jan 10, 2021
  • 1.89 MB
  • 692
  • 1.12.2

File Name

LittleTiles_v1.5.0-pre300_mc1.12.2.jar

Supported Versions

  • 1.12.2

Added signaling
- Added functional transmission of cables
- Added signal configuration for all structure types
- Added inputs to no-clip (players, entities)
- Added inputs to storage (accessed, filled)
- Added inputs to bed/chair (occupied)
- Added output to door (state)
- Added complex signal configuration gui (allows for nested equations) and endless possibilities
- Added output modes (equal, pulse, stabilizier, threshold, toggle)
- Added signal converter (allows to convert signal to redstone and vise versa)
Added light structure (which can be turned off/on with rightclick or signals)
Added particle structure
- directional
- more options to configure
Added blank-o-matic (used to craft dyeable blocks)
- requires bone-meal, white/light gray/gray white or flowers
- replaces recipes for dyeable blocks
Added example structures
Added survival and creative mode settings
- added limit affected vanilla blocks (to prevent mining with hammer)
- enabled more strict survival limitations by default
Added parent property to LittlePreviews
Added pick feature to advanced recipe
Added proper unload and update organization to structures
Added Vector3f as StructureDirectionalType
Added set structure directional field default
Added new method crateItemStackEmpty to allow for other items to be used
Added entitysit structure
Added queue for structures to get notified of the next tick

Reworked screwdriver selection (works like the blueprint)
Reworked how chunk vbo is cached
Reworked recipes for tools
Reworked axis orientated doors

Renamed colored blocks to dyeable ones
Renamed Little Advanced Recipe to Little Blueprint
Renamed item classes to be more consistent

Changed texture for blueprint
Changed rendering to better scale the size while being centered
Changed default door duration from 50 to 10 ticks
Changed min render distance of tileentity to 5 blocks

Removed Little Recipe from creative tab
Removed message structure is still in motion
Removed dyeable block recipes
Removed transforming world in animation
Removed door opening result

Update zh_CN.lang (thanks to EdgewalkerBlue)

Fixed rendering invisible tile in item preview
Fixed setting render layer used for dummy chunk
Fixed premade structure not remembering it's settings when picked up
Fixed ignoring world boundaries for doors which caused a crash
Fixed tileentity not ignoring attributes of not main block structures
Fixed not converting te to new block type correctly
Fixed structurepreview of remove structure not saving parent but child
Fixed not removing doors on server side properly
Fixed crash when sending back information to client on client side
Fixed crash when parsing unknown preview type
Fixed multiple players being able to sit in one chair
Fixed overwriting structure when receiving update
Fixed getStructureLocation method typo
Fixed handling of passive, active and listener types of structures
Fixed several issues of tilted faces of slices not rendering
Fixed small position inaccuracy could cause box position move around weirdly
Fixed ticking structures not forcing block to stay ticking after reload
Fixed morph o tool compat partially
Fixed rendering of chisel and grabber in off hand
Fixed calling activate animation twice once for each hand
Fixed structure overview open related structure not working
Fixed overwriting premade structures in recipe gui
Fixed door synchronization when client door is behind