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LittleAnt

Ant is the new entity added in this mod. Its AI can be programmed in-game by players.
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littleant-mc26.1.2-neoforge-1.0.0.jar

File namelittleant-mc26.1.2-neoforge-1.0.0.jar
Uploader
Tianyang928Tianyang928
Uploaded
Sep 27, 2026
Downloads
16
Size
442.2 KB
Mod Loaders
NeoForge
File ID
8990689
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:littleant-1714503:8990689"

Learn more about Curse Maven

What's new

LittleAnt 1.0.0:

Changes from beta version:

  • More building blocks: a total number of 121 modules you can use. From basic logic like call function, if-else to high level behaviors and goals like use item, use crafting table.
  • A new file system where you can save your satisfied works and copy them for other Ant entities.
  • Lots of detail optimizations like: the layer hierarchy of placed modules, less wrong indications of edit-boxes and ctrl-c ctrl-v ctrl-z delete keys' support (It's pretty hard to realize such UI in minecraft)

Tips

  • I highly recommand you use English instead of Chinese to program the Ant. Because some of the Chinese characters are relatively vague because of the screen resolution.
  • Resize the GUI Scale to 2 maybe the best for assembling modules.

Other things

  • If you want to program faster, maybe a writing a DSL file is a better choice, docs are in littleant/docs. Use /antloadscript in game to turn script to modules.

    This DSL function may still has some bugs and some of its syntaxes are kind of counterintuitive, you can try some simple scripts first.

  • If you are confused with the non-functioning block Ant Crafting Table, don't worry. I'm coming up with its functions.
  • Assembling modules on a canvas that cannot be scaled is kind of struggling, I'll make it a new function in the following versions

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