LiteBuild 0.1.0-beta.7 (MC 26.2)
Curse Maven Snippet
What's new
LiteBuild 0.1.0-beta.7
Highlights
- All-English interface — HUD, settings, status lines, commands and reports are fully in English (German strings removed).
- Layer-by-layer building — new
layerByLayeroption (default on) builds bottom-up instead of hopping between heights. - Progress persistence — verified cells persist across restarts in
config/litebuild-progress/with a content fingerprint; resume only after live revalidation against the world. - Preflight report — G → Preflight lists missing materials, manual tasks (sign text, container contents, entities), risks and required toggles before the build starts.
- Configurable stall audit —
stallAuditTicks(60–2400) in Settings → Timings, for laggy servers.
Fixes
- Fixed a planner deadlock where adjacent waterlogged cells waited on each other mutually.
- Fixed stance selection so built blueprint cells are valid footing — large solid builds no longer stall mid-structure.
Validation
- 170 unit tests green.
- 15 client gametests including
.schemfile import, contradictory server acknowledgements and a 1,206-cell build with three pause/resume cycles. - Internal packet audit: zero violations.
See BETA_READINESS.md for the full evidence list. Still beta — an external anticheat test is outstanding and no server-side guarantee is claimed.
This mod has no additional files

