Two Years Ago, I sent in a mod to CurseForge that would send me down a slippery slope of understanding Minecraft Mods. From the reason of why people weren't going about certain tasks such as making a certain BlockEntity or creating a whole new dimension with randomly generating structures, or possibly creating a complex boss through the code they were so familiar with. This mod offers new BlockEntities, new Dimensions and structures, no bosses however, as that is a difficult task in of itself to make a unique boss that doesn't directly copy from the vanilla game itself, of course the mod does copy a lot of vanilla code, after all it is a modification of the game and not it's own game. But with this small backstory of this mod out of the way, it is officially time to get to the introduction/description of what this mod is and how it has changed from it's Legacy version.
Ladies, Gentlemen and others, I bring to you:
I have been spending day in and out to really get this mod's kinks dented and revamped to bring you the mod that I wished to bring all the while making it similar to the fashion of Minecraft still in which all lore from the original mod has been more or less sapped away, reason behind this decision is based off the fact that I simply had no way of properly portraying this "lore" I had for Liroth without making it impossible for me to achieve mod-wise. However, I have brought to you a new version of Liroth which touches on what it was supposed to: Dimensions
And these are only two dimension in of themselves, if you want to see the rest, I implore you play the mod! Now, I do recommend you play this mod with Patchouli
For the guide book alone is a clear difference between the revamped version and the legacy version! I promised the Legacy version the guide book, but my lack of motivation eventually made me walk away from the mod. Another thing that makes this mod entirely different from the former is that the original mod used MCreator as an amazing base. Now, do not get me wrong when I say that MCreator was a hassle to use and does use some unneeded ways to make a mod, however, everyone has to start from somewhere, and frankly, MCreator is a good start for those who are at a level zero with code, if you're maybe a level one, maybe try coding first, but personally, I was too slow and didn't have the time to study any code whatsoever, MCreator helped me balance the desire of wanting to make a mod as well as the fact that I was still a sophomore in school and was juggling school assignments and this mod. Now I have thrown away the whole need to use MCreator, not a single scrap of code from the original mod exists here, none whatsoever, some textures from the original mod still do exist of course, but most of the assets have been updated!
But beside that, let's get to how you start the mod for real!
So first off, the tutorial book is based off Patchouli so if you didn't see that little tid bit above, please do so, and grab that mod because the book will REALLY help, otherwise 9/10 you'll be confused and lost. For the book you're going to need, well, a book first off, a normal leather and three paper book and a wilted liroth rose which comes with the newest generation structure in the overworld:
Once you've obtained the two, you can craft it in a crafting grid 2x2 or 3x3, doesn't matter. The guide touches all structures, mobs, dimensions and biomes that exist in the mod and also teaches you how to use certain block entities and how to make weapons and armor.
Now that we've crossed that bridge, let me bring forth three entities you can expect to see in these dimensions:
Reintroducing the mob "Skilvert" as the "Forsaken Corpse" to really be easier to say and to more or less touch on what they were in the lore.
As well as reintroducing the "Gulift" as the "Skeletal Freak" in this revamped version!
AND OF COURSE, a NEW face, the Fungal Fiend. If you want to know what it acts like or is, you can do so playing with this mod. I am not going to tell you anything, it'd be too easy, just read about em in the book!
This mod was a long time coming and I am extremely excited to announce that I have practically gotten all of what I wanted in the mod.
QnA:
-Q: Do you plan on updating the mod further?
-A: Minecraft Updates wise, yeah, new content wise, maybe not.
-Q: Forge Port?
-A: Right Here.
-Q: What made you decide to go to Fabric?
-A: A lot more documentation.
-Q: Heard of Architectury?
-A: I learned of it come the beginning of the month of March (this month as of writing this) and am thinking of rewriting all code for it, I have the hardest parts out of the way which is concepts and features.
-Q: Why did you remove two of the previous dimensions?
-A: They were lore dimensions and served no purpose.
-Q: Where are the corrupted items?!
-A: The items that made them were no longer obtainable through any fun way so I opted to remove them.
-Q: Why is this block/item still in the mod but left unused in the final product?
-A: I had made new textures for unneeded blocks or items and just opted to leave them in, either for decorative purposes or just because.
-Q: REI Support?
-A: The way I had to do recipes made it way to different from the documentation that REI had, cause I couldn't just make a recipe-type but had to hardcode a single recipe, if you think you can do it better than I did, the mod is open-source and you can send a commit in if you can do it better.
-Q: Open Source?
-A: Answered that in the last question but yes, the mod is open source.
-Q: Did it really take you a whole year to release another update?
-A: No, I was just too lazy and didn't feel like working on a mod for a while, but I really swung myself into this with a smile and have finished with a smile.
-Q: Are you going to disappear again?
-A: Can't say for sure, lmao.
-Q: Can I put this in my modpack?
-A: Yeah sure, just be sure to credit me type crap. :)
DEPENDENCIES:
So apparently the mod needs bclib yet theres no mention of it anywhere.
Please could you update your documentation and mark as require dependency on here.
In reply to XanthianZ:
I knew I was gonna forget something, I'm sorry fam.
In reply to Decodinator_X:
🙌
are there any achievements in this mod?
In reply to Surpos:
Yep! Just shy of sixty advancements!
In reply to Decodinator_X:
that makes me feel like this is mod for me
So, is 1.19.0 gonna be supported? I have a server that would love to use this mod.
In reply to prismdraco:
I decided to skip that version, as 1.19.2 was already out when I made the original push to update it.
In reply to mengqianqiu:
When this mod is installed with Patchouli, there's a guide book that explains the whole process of getting all armor, but the boots are made by creating Quantum plates through a quantum extractor.
In reply to Decodinator_X:
Sorry to say, my English is bad, I know what I should do by looking at the recipe, hat, breastplate, pants is the same method, but boots are not the same, which makes me wonder.
回复孟千秋:
如果它确实有方法,那么对不起,我只看了你说的这本书的一小部分,实际上我还没有到那个地步,I just looked at the mod stuff and some of the armor recipes.
I put the netherite boots in the forging table in the create mode and add what you call props, but nothing changed after doing it, which should be caused by the lack of recipes.
Will this mod be supported on base 1.19?
In reply to prismdraco:
What do you mean by "base 1.19"?
In reply to Decodinator_X:
It should be 1.19, not 1.19.1 or 1.19.2
In reply to Decodinator_X:
1.19 specifically, not 1.19.1 or 1.19.2.
Does this mod effect existing biomes other than a new structure in the Overworld?
In reply to muffintiem:
It does not, it only adds new biomes in new dimensions, the only thing the mod changes of the Vanilla MC experience is the Smithing Table GUI to remove the ingot silhouette in the center to better match the new smith-able items.
In reply to Decodinator_X:
Does it work ok with the Better X mods?
Also I am not sure if you were referring to the legacy version or this version when you said there were no bosses. Does this newer version have bosses or not?