lion's_heart-v1.2.0-1.20.1.jar
Curse Maven Snippet
What's new
Update v1.2.0 - Better Imersion And Bug Fixes!
This update focuses on reinforcing the "Lion's Heart" mechanics, introducing higher stakes, and ensuring the mod runs smoothly across different sessions. As well as being more acurate.
⚠️ Core Changes:
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Item Consumption: The "Lion's Heart" item is now permanently consumed upon absorption, the user now alternates the time stop with (X by deafult).
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Death Penalty: If you die, you lose your power. You will need to obtain a new Heart to reclaim the Authority of Greed.
🛠️ Bug Fixes:
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Power Persistence: Fixed an issue where the power would carry over incorrectly between different worlds. Your authority is now strictly tied to the correct save context.
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Damage Loop: Resolved a critical bug where players would continue taking damage even after dying from heart stress. The life/death cycle is now processed correctly.
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Losing wifes: You wont lose your wives after quitting the world/game now.
- Eating In Time Stop: You can no longer eat with your body's time paused.
⚙️ Quality of Life (QoL) Improvements:
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Bonding Filters: The heart can now only be given to valid entities: Villagers, Golems (Iron/Snow), and tamed pets, making it more reasoneable.
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Proximity Radar: Added a notification to the Action Bar to indicate when you enter range of a wife.
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Death Messages: Dying from excessive time-stop now displays a unique "heart attack" message.
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UI/UX: Keyboard shortcuts now appear correctly in the game's Controls menu. All messages are now fully localized for both English and Portuguese.
- Name on "mods": Now the name of the mod inside the game appears as "Lion's Heart" and no longer "Regulus Mod" clearing up any possible confusion.
This mod has no additional files

