liminal_roomgen-1.5.2.jar
Curse Maven Snippet
What's new
1.5.2 — Config refresh on version change
RoomgenConfigMigrator— on mod version bump, merges missing sections and keys from the jardefaultconfigs/liminal_roomgen-server.tomlinto the live config (existing values preserved)- Writes
config/liminal_roomgen.versionto track the last merged mod version; backs up the prior config asliminal_roomgen-server.toml.bak
1.5.1 — Poolrooms exit tuning
- Distance-aware
pool_exitplacement —backrooms:poolroomsno longer relies on the sector 7 table’s ~4% uniformpool_exitchance; roomgen owns exit placement by grid distance from spawn [poolrooms]config —exitMinRooms(6),exitSweetMaxRooms(12),exitForceRooms(17),exitSweetChance(0.11),exitTuningEnabled,exitCompassLoot- Sector-table
pool_exitrolls ignored — exits only appear through the tuning rules (not stupidly common, guaranteed safety net by room 17) starting_poolaway from origin — rejected when picked away from spawnPoolroomsGenState— records first placed exit for compass targeting- Compass tagging — compasses picked up in poolrooms after an exit exists become lodestone “Pool Exit Compass” pointing at the exit
1.5.0 — Sculked rarity class and 1.4.x patch rollup
sculkedrarity class — NBT auto-scan promotes any room with sculk palette/blocks (≥1) tosculked; sculk beats loot when both apply- Sculk spacing —
sculkedMinSpacingNodesdefault 8 grid steps; rejects too-close sculked weighted picks only (re-roll / liminal fallback — never forces spawns) - Sculk promotion pass — on first load after upgrade (
room_classes.jsonversion < 4), re-scans layouts including loot→sculked demotions - Portal halo — cardinal neighbors of layouts with end portal frame blocks in NBT (
minecraft:end_portal_frame,endrem:ancient_portal_frame) prefer sculked picks; detected names written toportal_roomsinroom_classes.json /roomgen findroom sculked— new tab-complete rarity filter- Placed-room registry — composite dimension+anchor keys (fixes cross-dimension overwrite at same grid coords)
expansionOnlyOnComplete— now wired; periodic BE graph ticks are no-ops when true (expansion runs on room complete only)SlaveNodeCompleter— usesPlacementFlagsinstead of full neighbor updates- Config —
[rarity]defaults ship indefaultconfigs; removed orphan[fog]/showPerformanceHudkeys
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