LightningFE augments the vanilla Lightning Rod.
When a rod is struck by lightning, it emits a single-tick burst of 20,000,000 FE into adjacent blocks using the NeoForge Energy capability.
There is:
• No internal storage
• No buffering
• No cooldown
• No smoothing
• No new blocks or items
Any energy that cannot be accepted immediately is discarded.
This creates a high-amplitude, infrastructure-dependent power source.
Low-tier systems capture very little. High-throughput systems capture more.
The vanilla Lightning Rod remains unchanged in behaviour outside of energy emission.
Technical Behaviour
• Triggered by the vanilla LIGHTNING_STRIKE game event
• Server-side only logic
• Single-tick energy delivery
• Compatible with any mod using NeoForge Energy (FE)
• No persistent data added to the world
Design Philosophy
Lightning is an impulse event, not a steady generator.
LightningFE does not try to “balance” or smooth the output.
It rewards proper energy intake infrastructure and intentionally wastes excess energy.
Compatibility
• Minecraft 1.21.1
• NeoForge 21.1.219
• Works alongside Mekanism, Thermal, Powah, and other FE-based mods
No client-side dependency. Safe on servers.