lightapi-1.0.jar
Curse Maven Snippet
What's new
💡 LightAPI 1.0 - Dynamic Lighting & Volumetric Engine
- Memory Optimization: Fixed excessive startup allocation in
SpatialIndexandConcurrentSparseLong2ObjectMapusing lightweight sparse segments. - GPU Shader Pipeline: Real-time uniform buffer objects (
ColorLightUBO) paired withShaderProgramMixinandWorldRendererMixinfor zero-overhead terrain and entity lighting. - Dynamic Entity Illumination: Injected dynamic photometric querying into
EntityRenderer(EntityRendererMixin) so mobs, players, armor stands, and dropped items reflect dynamic lights in real-time. - Volumetric Emitters: Native spatial support for
VOLUME_BOX,SPHERE,CAPSULE, and directional bounds. - Thread-Safe Snapshotting: Atomic double-buffer baking eliminating render thread stalls.
- Modular SPI Bridge: Clean integration with
ColorAPIfor multi-channel RGB light propagation.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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