lightdust Forge 2.0.1.jar
Curse Maven Snippet
What's new
Hey guys! Sorry for the long wait, I've been busy balancing my summer uni classes (finals soon btw) and my personal projects. This is a rather small update but it contains some optimizations and a few fixes. Forge contains more optimization because Neoforge already had it implemented on initial release.
Minor
- Better Dust Trails: Adjusted how dust gets pushed aside when you walk through it. It blends a bit better now and leaves a more natural looking trail.
Optimization
- Performance: Changed how the game calculates the distance between players/mobs and the dust. It takes less CPU power now, which should help keep your game running smoothly when there is a lot of dust on the screen.
- Config Caching: Cached particle gravity and bounce calculations on spawn rather than querying config files every tick.
- Faster Spatial Cleanup: Sped up position data cleanup so unused map data gets cleared out faster as you travel through the world. (every 60 ticks to 40 ticks)
Bugfixes
- Vertical Physics: Fixed an issue where dust only reacted to you walking. Dust will now properly push out of the way when you jump or fall through it.
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