File Details
lightdust-1.2.3.jar
- R
- Mar 2, 2026
- 36.75 KB
- 270
- 1.20.1
- Forge
File Name
lightdust-1.2.3.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Major Feature
Biome tinted dust: Dust can be and is now tinted based on the biome you are standing in. This means that dust will have a different appearance in every biome, this should also work with modded biomes given you add it to the list in lightdust/color.toml.
Particle Physics Update: Dust physics is now categorized with each category having their own different physics behaviors. Particles assign themselves physical and visual behaviors based on their environment:
- Spores (Lush/Swamp): Falls slowly, drifts slowly, and pulses/glows slightly.
- Snowy Dust (Ice Biomes): Occasionally reflects the ambient light which results in a sudden bright 'light'.
- Ash & Heavy Dust (Deserts/Basalt/Dripstone): Heavier particles that fall faster and are less affected by micro turbulence (the movement of dust).
- Sculk Dust (Deep Dark): Falls unnaturally smoothly, slow falling, pulses with a weird glow, and occasionally darts horizontally.
Minor Features
Dust will no longer spawn outdoors if it is raining or snowing.
Dust now always has a slight variation in color, works with all colors.
Optimization & Config Stuff
Distance Falloff (LOD):
Added another performance optimization that acts as a Level of Detail system for particles. Dust density now gradually reduces past a configurable distance (falloffDistance and falloffMultiplier), which should save massive amounts of CPU cycles and rendering overhead without sacrificing the density right in front of you.
Config Folder:
The configuration has been split up for readability. Settings are now in a dedicated config/lightdust/ folder, split into main.toml (for spawning and physics) and colors.toml (for all block and biome tints).
- New
CUSTOM_BIOME_TINTSConfig: define base ambient colors for any vanilla or modded biome using simple hex codes. - New
CAVE_BIOME_TRIGGERSConfig: Add custom blocks and assign them a hex color. The scanner will automatically group blocks by hex code and transition the caves dust color when enough of those blocks are nearby. Works with modded caves.

