LifeXP Challenge: Survive to Evolve
What if your experience levels directly dictated your physical capabilities? LifeXP Challenge replaces the static vanilla attributes with a dynamic, highly configurable progression system tied directly to your XP level.
Originally designed as a standalone hardcore challenge, this mod is built with complete flexibility in mind, making it a perfect foundation for custom modpacks.
Core Mechanics:
- Zero-Level Penalty: Start weak. By default, spawning in a new world grants you only 0.5 hearts and significantly reduced movement speed.
- Dynamic Progression: Earning experience doesn't just allow for enchanting anymore. Your max health, attack speed, movement speed, and 10 other attributes scale automatically as your level increases.
- Zero-Tick Updates: Attributes calculate and apply instantly in the background without lag or requiring a relog.
Built for Modpack Creators (YACL Integration): The entire scaling system is in your hands via Yet Another Config Lib (YACL).
- Custom Caps: Define your own
maxLevelcap (e.g., 50, 100, or 10,000). - Interpolation Curves: Set custom
startValue(Lv. 0),midValue(Lv. 50%), andendValue(Max Lv.) for 13 different vanilla attributes. - Built-in Presets: Instantly switch between "Hardcore" (weak start), "Vanilla+" (balanced late-game buffs), or "God Mode" configurations.
Supported Attributes: Max Health, Movement Speed, Attack Damage, Attack Speed, Armor Toughness, Knockback Resistance, Block/Entity Interaction Range, Block Break Speed, Sneaking Speed, Submerged Mining Speed, Sweeping Damage Ratio, Safe Fall Distance.
Required Dependencies: Fabric API, Yet Another Config Lib (YACL).

