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LibLibLib

A library for easier modding and for many other mods.
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LibLibLib Universal 1.1.0

File namelibliblib-universal-1.1.0.jar
Uploader
xsorasxsoras
Uploaded
Oct 26, 2026
Downloads
1.1K
Size
25.6 KB
Mod Loaders
ForgeFabricQuiltNeoForge
File ID
9333863
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation "curse.maven:libliblib-1766246:9333863"

Fabric

modImplementation "curse.maven:libliblib-1766246:9333863"

Quilt

modImplementation "curse.maven:libliblib-1766246:9333863"

NeoForge

implementation "curse.maven:libliblib-1766246:9333863"

Learn more about Curse Maven

What's new

LibLibLib 1.1.0 Standalone

Initial public release of LibLibLib as a standalone, multi-loader foundation library built for Chest DNA, Vectors, Bedrock Zero, and any developers wanting clean, zero-bloat utilities across loaders.

✨ Features & Architecture

  • Universal Multi-Loader Jar (1.20 - 26.3+):

    • Built on pure Java 8 bytecode with zero Mojang/Minecraft runtime dependencies in core.
    • One single jar runs seamlessly across Fabric, NeoForge, Forge, and Quilt without version locking.
    • Dedicated legacy builds available for 1.7.10 and 1.12.2 (Cleanroom compatible).
  • JsonConfigStore (Atomic Configs):

    • Thread-safe, atomic JSON config loading and saving using standard Gson.
    • Automatic recovery from truncated or corrupt file writes.
    • Migration hooks for seamless schema upgrades without losing user settings.
  • EventChannel (Decoupled Bus):

    • Lock-free, decoupled event bus for internal and cross-mod communication.
    • Supports priority sorting, early cancellation, and isolated exception handling.
  • ColorMath (UI & Render Utilities):

    • High-speed ARGB math: alpha blending, perceived luminance, WCAG contrast ratios, and color interpolation.
  • Telemetry & Budgeting:

    • FrameMetrics & RollingFrameRing: Zero-allocation ring buffers for tracking frame times and percentiles.
    • TickAdmissionBudget: Budgeting system to spread heavy tasks across frames/ticks without causing stutters.

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