levelhearts-1.12.2-2.2.0.jar
Curse Maven Snippet
What's new
While this version is compatible with previous versions of LevelHearts, the configuration has changed. You will need to update your configurations
* Updated to Minecraft Forge 14.23.5.2854
* Rewrote the mod from the ground up using Forge's new capability system instead of directly interfacing with NBT data.
* Removed unnecessary data that was being stored with the player.
* Added better support for client/server syncing.
* Added a configuration option to disable loot and items.
* Added support for post-1.7 loot, such as shipwrecks. All things not spawning hearts is now an intentional exclusion.
* Fixed a bug where the player's health would not persist when changing dimensions.
* Fixed a bug where loot wouldn't spawn inside of chests at all.
* Fixed an issue where loot tables would be empty if another mod modified them.
* Added "Punishments", a form of punishing the player when they die without having to enable hardcore mode
* Fixed an issue where heart containers would reset when a player dies.
* Fixed an issue where a player's health would reset when coming back from the end.
* Added a "One-Hit Knockout" feature; one hit, and you're out.
* Added "LevelHearts Hidden HUD", to hide the health bar (works well with OHKO)
* Added "Always Lose Inventory on Death", the opposite of "Always Lose XP on Death"
* Added a /levelhearts command with the following commands:
- /levelhearts hearts add <targets> <amount> [heal:(true)|false]
- /levelhearts hearts set <targets> <amount> [heal:(true)|false]
- /levelhearts containers add <targets> <amount> [heal:(true)|false]
- /levelhearts containers set <targets> <amount> [heal:(true)|false]
* Fixed an issue where punishments would not say the correct amount of hearts lost.
* Fixed an issue where, if your health was set to below 4 hearts and you had minimal hud enabled, the hearts would bounce forever.
This mod has no additional files

