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๐ Pixelmon-LevelCapSystem
The coolest way to scale your Pixelmon adventure! ๐
๐๏ธ Features
๐ Capture
- Enforces a level cap based on your badge count. Wild Pixelmon can only be captured up to your current badge level.
๐ฎ Leveling
- Pixelmon that reach the cap through leveling will store their XP and automatically resume leveling when you earn a new badge.
๐ Level-Items
- Using items like Rare Candy shows a chat message when the cap is reached, preserving XP until the next badge.
๐ NPC Trades
- NPC-traded Pixelmon adjust automatically to your maximum badge level (e.g., level 20 if that is your cap).
โ๏ธ Raids
- Caught Raid Pixelmon will scale to match your current badge level.
๐ค Player Trades
- To receive traded Pixelmon, you need the corresponding badge level to ensure fair play.
๐ Level Scaling & Multiplayer Priority
- Pixelmon now spawn up to the level cap determined by your badge level, ensuring balanced encounters.
- When two players are within a 7-chunk radius, spawn priority goes to the player with the lowest badge level.
๐ Permission-Based Badge Case
- You can now replace the Badge Case with your own permission nodes when using a permissions plugin like LuckPerms. Check
badgelevel.yml for more details.
๐ Duplicate Badge Check
- Automatically blocks duplicate badges from being added to your Badge Case. You can tweak this feature in settings.yml.
๐ซ Exclude Pokรฉmon
- You can now exclude specific Pokรฉmon from the level cap. Configure your exclusions in excludelevelcap.yml.
๐ง Configuration
All texts, settings, messages, and excluded Pokรฉmon can now be fully customized in the configuration files at:
config/levelcapsystem/:
settings.yml
messages.yml
excludelevelcap.yml
badgelevel.yml
TODO ๐
- โ
Implement a disable module to individually deactivate trading, catching, raids, and interactions.
- โ Version Support: 1.20.2 / 1.21.1 - comming
๐ Final Words
This is my first Java project, so please bear with me if there are any issuesโand enjoy the coolest LevelCapSystem out there! ^^