File Details
levelup2-1.2.0-pre4.jar
- R
- Dec 26, 2019
- 184.88 KB
- 68.6K
- 1.12.2
- Forge
File Name
levelup2-1.2.0-pre4.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Skills work now! You can put down the pitchforks!
- Complete revamp of the skill leveling system
- Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
- The old hotkey is for activating and deactivating player skills as a whole, a requested feature
- Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
- Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
- CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
- MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
- Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
- Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
- Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
- If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation