File Details
WilderNature- 1.0.4 - FORGE - 1.20.1
- B
- Nov 10, 2024
- 2.00 MB
- 16.4K
- 1.20.1
- Forge + 1
File Name
letsdo-wildernature-forge-1.0.4.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
# WilderNature - Version 1.0.4
## Fixed Issues
* **[Issue #238](https://github.com/satisfyu/Let-s-Do-Hub/issues/238):** Bounty Board Contracts generating a lot of log spam
* **[Issue #273](https://github.com/satisfyu/Let-s-Do-Hub/issues/273):** Crash with C2ME
* **[Issue #278](https://github.com/satisfyu/Let-s-Do-Hub/issues/278):** Not possible to breed Hedgehogs
* **[Issue #322](https://github.com/satisfyu/Let-s-Do-Hub/issues/322):** Trinkets not marked as dependencies
## Changed / New Features
* Added a sitting Pose for Red Wolfs
* Added a sitting Pose for Dogs
* Added a Delete Contract Button to the Bounty Board
* Blunderbuss won’t set hit enemies on Fire anymore
* Temporarily Removed the Manhunt Contract
* Slightly Changed BountyBoardGui Texture
* The release channel has been set back to Beta – the BountyBoard simply isn’t working as I would like, and it still needs several adjustments.
## Summary
* **New Features**: Dogs and Red Wolves can now sit, and players have a new "Delete Contract" option for managing Bounty Board contracts.
* **Adjustments**: The Blunderbuss no longer sets enemies on fire upon impact, and the Manhunt Contract has been temporarily removed for balancing. Also a Texture change for the BountyBoardGui.
* **Bug Fixes**: Resolved issues with Bounty Board log spam, C2ME crashes, Hedgehog breeding, and Trinket dependency loading.
* **Status Update**: The release channel is set back to Beta while ongoing improvements are made to the Bounty Board.
[Modrinth](https://modrinth.com/mod/lets-do-wildernature)
[Curseforge](https://www.curseforge.com/minecraft/mc-mods/lets-do-wildernature)

