Leiv's Network Lib_NeoForge_26.1.2 (v.1.0.0)
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What's new
🎉 Initial Release: Leiv's Network Lib v1.0.0 (NeoForge 26.1.2)
Welcome to the official v1.0.0 launch of Leiv's Network Lib for NeoForge 26.1.2! This library serves as the core networking and packet-handling architecture for the entire Leiv Ecosystem Suite.
✨ Key Features & Additions
- ⚡ High-Speed Channel Pipeline: Custom payload networking channels for lightning-fast server-to-client and client-to-server data transmission.
- 🔄 Live State Synchronization: Real-time synchronization of configuration rules, HUD states, and entity data across multiplayer servers.
- 🛡️ Client Disconnect Protection: Built-in packet validation routines that prevent unwanted client crashes or server kicks due to malformed payload data.
- 🌐 Low-Bandwidth Footprint: Optimized byte-stream serialization minimizing network overhead and keeping server TPS high.
🛠️ Technical Highlights
- 🚀 NeoForge Custom Payload API: Fully leverages NeoForge
IPayloadContextandCustomPacketPayloadinterfaces for modern, thread-safe network handling. - 🧠 ValueRule Network Adapters: Seamlessly serializes and syncs
ValueRule<T>configuration instances across network channels.
🔗 Dependencies
- Requires: Leiv's Lib (v1.0.0+)
- Requires: Leiv's API (v1.0.0+)
💬 Community & Support
- 👥 Discord: Join Leiv's Community
- 🐛 Issue Tracker: Report bugs directly via the official Discord ticket system!
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