LegendsOfArkonia-1.18.2-1.0.0.jar
Curse Maven Snippet
What's new
First public release.
Raids
- Faction sieges against claimed bases, with a telegraph, muster and multi-wave assault.
- Raiders route through your base on a shared cost map and re-route when you seal a way in.
- Breach behaviour by material grade: ordinary raiders for soft blocks, creepers for
iron-grade walls, TNT sappers for diamond/netherite/obsidian-grade.
- Raiders bridge, place climbable scaffold, pillar up, and follow a route a single raider
has opened.
- Attacks target the weakest face of a base, including roofs and floors.
- A raid that cannot breach falls back, warns the defender, and returns harder.
- Everything broken during a raid is restored when it ends.
- At most 3 raids world-wide at once, configurable; cooldown scales with wave size.
RPG
- Levelling from kills with anti-farm limits, spendable stat points, and item locks.
- Mob levels scale to nearby players within a configurable window (-50 to +10 by default).
- Tiered loot bags from mobs and reward chests from won sieges.
Integrations
- SecurityCraft reinforced blocks, keypads and scanner doors count as obsidian grade.
- MineColonies and MCA guards are engaged by raiders instead of ignored.
- Sophisticated Backpacks contents count toward a base's value.
- Custom NPCs clones can be spawned as faction raiders; KubeJS bindings for levels and stats.
Configuration
- Raid and loot-bag tables, wave composition, factions, break tiers, AI blacklist, raid cap
and per-system toggles are all JSON in config/arkonia_rpg/, reloadable with /arkrpg reload.
- Currency rewards are off by default behind a single switch.
This mod has no additional files

