WadCraft 0.1.0+mc26.1.2
Curse Maven Snippet
What's new
The first version, for Minecraft 1.21.11 on NeoForge.
- Reads IWADs and PWADs, with Doom and Hexen binary maps.
/wadcraft list,maps,info,build [here|look] [scale],undoandcancel, for operators.WadCraftApifor other mods.- Builds each map's floors, ceilings and walls, sealed all round, with rooms open to the sky where Doom has sky, and outdoor walls raised to the nearby sky.
- Colours each texture and flat with the block nearest its average colour, read
from the WAD;
config/wadcraft/blocks.jsonoverrides by name. - Half-block floors: slabs for half steps, and stairs facing up a step.
- Damaging floors become lava where it cannot spill, magma where it could.
- Doors are built open; lifts are built raised, with a ladder up the face.
- Thin walls, windows, lintels and door frames narrower than a block are kept, a block thick, rather than lost between columns.
- Every opening a Doom player can walk through is walkable: checked across all 267 maps of the WADs it was developed against.
- Sector lighting with invisible light blocks.
- No flammable blocks in the automatic palette.
- Placement is a slice per tick;
/wadcraft undorestores what the last build replaced (block states only, kept in memory until the server stops).
This mod has no additional files