LegendQuest: WadCraft

Walk into E1M1. WadCraft reads Doom WAD files and builds their maps as Minecraft structures, in seconds, with one command. Also usable as an API Library.
Back to Files

WadCraft 0.1.0+mc26.1.2

File namewadcraft-0.1.0+mc26.1.2.jar
Uploader
sablednahsablednah
Uploaded
Oct 7, 2026
Downloads
7
Size
915.1 KB
Mod Loaders
NeoForge
File ID
9090478
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:legendquest-wadcraft-1732004:9090478"

Learn more about Curse Maven

What's new

The first version, for Minecraft 1.21.11 on NeoForge.

  • Reads IWADs and PWADs, with Doom and Hexen binary maps.
  • /wadcraft list, maps, info, build [here|look] [scale], undo and cancel, for operators. WadCraftApi for other mods.
  • Builds each map's floors, ceilings and walls, sealed all round, with rooms open to the sky where Doom has sky, and outdoor walls raised to the nearby sky.
  • Colours each texture and flat with the block nearest its average colour, read from the WAD; config/wadcraft/blocks.json overrides by name.
  • Half-block floors: slabs for half steps, and stairs facing up a step.
  • Damaging floors become lava where it cannot spill, magma where it could.
  • Doors are built open; lifts are built raised, with a ladder up the face.
  • Thin walls, windows, lintels and door frames narrower than a block are kept, a block thick, rather than lost between columns.
  • Every opening a Doom player can walk through is walkable: checked across all 267 maps of the WADs it was developed against.
  • Sector lighting with invisible light blocks.
  • No flammable blocks in the automatic palette.
  • Placement is a slice per tick; /wadcraft undo restores what the last build replaced (block states only, kept in memory until the server stops).

This mod has no additional files