LegendQuest ReForged 2.12.0+mc26.2
Curse Maven Snippet
What's new
For every Minecraft version: 1.21.11, 26.1.2, 26.2 and 26.3. Requirements are unchanged: Standards 1.8.0 or newer, and on 26.3 NeoForge 26.3.0.58-beta or newer with Standards 1.10.2 or newer. Your config file carries over, and the genre packs have not changed.
Combat on the d20, the D&D way. When a player is in the fight, the attacker rolls d20 + an ability modifier + proficiency against the defender's d20 + DEX.
- The right ability for the weapon. Melee rolls STR; bows, crossbows and other projectiles roll DEX; finesse weapons (every sword) and thrown ones (the trident) take the better of STR and DEX. Until now every attack rolled DEX.
- The same modifier adds to the damage, for shots as well as blows. Before, only melee added STR.
- A proficiency bonus, D&D's +2 to +6, spread across the level range: at the default cap of 150 it is +3 from level 33, +4 from 64, +5 from 96 and +6 from 127. Never with a weapon your class cannot use. On by default;
useProficiencyin the server config turns it off. - For pack and mod authors: two tags decide the ability.
#legendquest:finesse(items) and#legendquest:thrown(projectile entity types). Damage of any type in vanilla's#minecraft:is_projectilecounts as a shot, so a hit-scan gun rolls DEX once its mod puts its damage types there.
Players will hit mobs more often than before, by 2 at level 1 and 6 at the cap. Mobs hit players as before.
This mod has no additional files

