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LegendQuest ReForged

A complete RPG character system for Minecraft: races, classes, skills, feats and karma, all defined in datapacks rather than code. Server-authoritative - vanilla clients can join and play.
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LegendQuest ReForged 2.12.0+mc26.2

File namelegendquest-2.12.0+mc26.2.jar
Uploader
sablednahsablednah
Uploaded
Oct 24, 2026
Downloads
9
Size
1.1 MB
Mod Loaders
NeoForge
File ID
9315345
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:legendquest-reforged-1658748:9315345"

Learn more about Curse Maven

What's new

For every Minecraft version: 1.21.11, 26.1.2, 26.2 and 26.3. Requirements are unchanged: Standards 1.8.0 or newer, and on 26.3 NeoForge 26.3.0.58-beta or newer with Standards 1.10.2 or newer. Your config file carries over, and the genre packs have not changed.

Combat on the d20, the D&D way. When a player is in the fight, the attacker rolls d20 + an ability modifier + proficiency against the defender's d20 + DEX.

  • The right ability for the weapon. Melee rolls STR; bows, crossbows and other projectiles roll DEX; finesse weapons (every sword) and thrown ones (the trident) take the better of STR and DEX. Until now every attack rolled DEX.
  • The same modifier adds to the damage, for shots as well as blows. Before, only melee added STR.
  • A proficiency bonus, D&D's +2 to +6, spread across the level range: at the default cap of 150 it is +3 from level 33, +4 from 64, +5 from 96 and +6 from 127. Never with a weapon your class cannot use. On by default; useProficiency in the server config turns it off.
  • For pack and mod authors: two tags decide the ability. #legendquest:finesse (items) and #legendquest:thrown (projectile entity types). Damage of any type in vanilla's #minecraft:is_projectile counts as a shot, so a hit-scan gun rolls DEX once its mod puts its damage types there.

Players will hit mobs more often than before, by 2 at level 1 and 6 at the cap. Mobs hit players as before.

This mod has no additional files