Legendary Survival Overhaul

Temperature, thirst, limbs management, health overhaul for Survival game !

File Details

legendarysurvivaloverhaul-1.20.1-2.0.8.jar

  • R
  • Oct 10, 2024
  • 2.35 MB
  • 1.1K
  • 1.20.1
  • Forge

File Name

legendarysurvivaloverhaul-1.20.1-2.0.8.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legendary-survival-overhaul-840254:5800424")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Add all generated data to versioning
  • Remove Coat Sewing Armor recipes from generated data
  • Add Coat Sewing Armor recipes dynamically to JEI to tackle modded armors, using nbt as result allowing custom coating recipes
  • Implementation of partial temperature immunity concept + introduction of High Altitude and On Fire immunities
  • Rename heat/cold resistance potions / effects -> heat/cold immunities
  • Add Temperature Immunities effect & potion (not craftable for now)
  • Implementation of temperature & heat/cold/thermal resistances as player attributes
  • Refactor all item temperature modifiers to attributeModifiers in the ItemAttributeModifier event
  • Adapt the temperature tooltips to use the generic attribute modifiers tooltip
  • Move Coat & Item modifiers to newly created Attribute Modifier Registry to tackle item temperature modification
  • Introduce Resistance Attribute modifier & Temperature Attribute modifier to deal with all player's temperature & resistances attribute modification
  • Introduce new SimpleAttributeEffect to refactor temperature mob effects (cold/hot drinks/food) as attribute modifiers
  • Add WetnessUtil to dynamically deactivate it + wetness api
  • Modify all default item temperatures to become temperature resistances
  • Add depth mask deactivation for the thirst bare rendering to improve half saturation rendering
  • Add nether chalice & thermometer tooltips to explain curios behavior
  • Add colors to coat tooltips keywords
  • Remove Simple Wetness mode
  • Add target specification to body damage command + Expand body damage command with option ALL & heal command
  • Update attribute/mob effect textures
  • Add option to disable the cumulative duration of the thirst effect
  • Fix interaction with custom boats increasing player's wetness
  • Make wetness increase depending on the water cauldron level
  • Updates serene seasons version dependency
  • Increase juice recipes complexity
  • Fix purified canteen refill when empty canteen

Integrations :

  1. Integrate Quark advanced tooltips for items
  2. Integrate Origins (Forge) :
  • Add origins specificities (blazeborn drinks lava, avian & elytrian immune to high altitude temperature, phantom & shulk increased thirst exhaustion, merling & blazeborn don't have wetness ...)
  • Introduce json config for origins temperatures (temperature + heat/cold/thermal resistances), fixing the blazeborn spawn (make it bare high heat)
  1. Refactor Curios integration to use the newly created temperature/resistances player Attributes as attribute modifiers
  2. Adapt SereneSeasons integration to fit the new serene seasons version
  3. Fix wrong spawn of water plant, ice/sun ferns on Nature Spirits biomes