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Legendary No More

A Legendary Monsters add-on that makes boss anti-cheese mechanics configurable while improving combat behavior, fairness, and player counterplay.

Legendary No More

Legendary No More is a NeoForge 1.21.1 addon for Legendary Monsters 2.2.2 that makes many hard-coded boss protections configurable and improves several combat mechanics.

Main Features

  • Per-boss switches for mechanics such as:
    • Projectile immunity
    • Damage caps
    • Effect immunity
    • Out-of-combat healing
  • Improved shield interactions for boss attacks, lasers, bombs, and status effects
  • Reworked combat behavior for Cloud Golem, The Obliterator, Lava Eater, Dune Sentinel, Ancient Guardian, Endersent, Withered Abomination, and more
  • Improved attack hitboxes, targeting, pathfinding, and movement logic
  • Configurable Dune Sentinel projectile immunity, knockback immunity, bomb terrain damage, and camera shake
  • Reworked Soul Fracture:
    • No longer reduces maximum health
    • Reduces healing by 20% per level
    • Level V+ prevents vanilla Totems of Undying from activating

It’s worth noting that the Lava Eater’s raids won’t attack units it normally can’t reach with its pathing anymore. I think this will make everyone happy.

Most original boss protection mechanics are disabled by default, allowing you to selectively restore only the restrictions you want.

Configuration is available through:

Mods > Legendary No More > Config

or:

config/legendarynomore-common.toml

Requirements

  • Legendary Monsters 2.2.2

Compatibility with other Legendary Monsters versions is not guaranteed.

License

All Rights Reserved.

Third-party materials retain their respective licenses.

The Legendary No More Team

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