Legendary Monsters

Adds middle game and late game bosses to the base game

File Details

Legendary Monsters V1.9.0 [MC 1.20.1]

  • R
  • Apr 19, 2025
  • 13.94 MB
  • 3.7K
  • 1.20.1
  • Forge

File Name

legendarymonsters-1.9.0 MC 1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legendary-monsters-944035:6441069")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Main changes:

-New attack system for haunted knights and haunted guards( are different from each other in terms of attacks) 

-Knights can block attacks with shield -Guards deal more damage than knights 

-Possessed Paladin now is fire/lava immune in 2nd phase

-Friendly Guards and Knights are reworked like Haunted variants.

-Added configs for pets

-Added Ring particle effects for mobs 

 

 ●New Overgrown Colossus Rework:

-Overgrown Colossus can do a charge. attack, spreading toxic gas while doing. that

-New Animations

●Better Withered Abomination:

-He can charge multiple times when he misses a charge attack(when he is angry)

 -He can do combos of 2 hits now.

●Mossy Golem is now obtainable:

 -As a pet it assists you in battle and can tremendously speed up ungrown crops growth

-You can make it stand still by shift -right click or sit by right clicking

●Better Skeloraptor

 -He attacks like skeletosaurus when player left clicks while riding it.

-He can roar and scare mobs if player clicks 'R' key While riding it.

●Harder Lava eater: 

-Heals 2HP per tick instead of 0.5HP while burrow attack.

-He can rotate while fire breath attack but slowly. Buffs: -Buffed Withered Scythe ability (less cooldown and more damage).

Fixed Bugs:

Fixed water in abandoned crypt

Fixed modded effects not disappearing

Buffs:

Buffed WIthered Scythe(-25 ticks cooldown, +3 ability damage)

Buffed Fiery Jaw(+1.5 Damage per tick)

 

Small update but a lot of technical stuff!