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Legendary Creatures

New challenging daylight creatures

File Details

legendarycreatures-1.20.1-1.0.9.jar

  • R
  • Oct 24, 2024
  • 3.30 MB
  • 611
  • 1.20.1
  • Forge

File Name

legendarycreatures-1.20.1-1.0.9.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legendary-creatures-837157:5841493")
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Port to 1.20.1

  • Fix doom fire for corpse eater
  • Fix IA for charge & root attacks
  • Reduce the time between each path calculation
  • Use tags for natural spawn
  • Remove spawn effects for natural spawn
  • Refactor attack predicate to align geckolib best practice
  • Refactor spawn predicate using the default geckolib one
  • Add flee IA for wisps
  • Better glowing parts using geckolib system
  • Add crows particle effect at scarecrow spawn
  • Add desert mojo particles
  • Remove dist to target check at hit point during attacks
  • Fix mojo spawn effect & anim
  • Add root hound attack stoppable sound
  • Refactor corpse attack & attack hit sound
  • Fix the tick length of attack anim in IA goals (10 ticks per seconds)
  • Set spawn effect at false at the end of spawn
  • Increase corpse eater speed movement
  • Set default entity values
  • Update most sounds
  • Update glow textures
  • Fix scarecrow sound step overlap
  • Add crows particle at scarecrow death
  • Update corpse eater sounds
  • Update default spawns configs
  • Add serene seasons integration
  • Avoid moving / attacking while spawning
  • Fix new spawn animation names
  • Avoid spawn animation if no spawn effect