promotional bannermobile promotional banner

Legendary Bosses

Legendary Bosses with herobrine Entity303 ......more
Back to Files

legendarybosses-0.9.0-beta.jar

File namelegendarybosses-0.9.0-beta.jar
Uploader
Emilia3172Emilia3172
Uploaded
Oct 28, 2026
Downloads
24
Size
926.1 KB
Mod Loaders
Forge
File ID
9351637
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legendary-bosses-1716327:9351637")

Learn more about Curse Maven

What's new

0.9.0-beta — Dreadlord (Forge 1.20.1 + NeoForge 1.21.1)

  • New legend: Dreadlord, Herobrine's General. A skeleton duelist in a violet robe, with a two-piece cape, glowing violet eyes and his own sword. 2,900 health, the same tier as Entity 303 and Null (Notch stays the final boss). Purple boss bar
  • Summoning: a grave. 3x3 soul soil, a skeleton skull on the middle block, a lit soul campfire on each corner. At night (or anywhere without a sky), right-click the skull with a Totem of Undying (it's spent). Soul fire runs into the grave, bone hands claw out of the ground, lightning hits the skull, the campfires go out, and he climbs out of the earth
  • Three forms, each with its own cinematic:
    • Duelist (100–66%): Blade Combo, Riposte (he takes a stance and waits; hit him during it and he parries, cuts you down and knocks your weapon away; wait it out and he lunges), Lunge, Overhead Cleave, Disarm, Shadow Step (sinks into his shadow and rises behind you), Shadow Burst (three bolts of soul fire, a nod to the Mega Walls class), Phantom Cuts (lines light up across the ground through you, he streaks along each one unseen, sheathes, and they all open at once), Soul Pearl (throws a soul-fire ender pearl over you and plunges down where it lands) and Soul Chains (a chain binds you and hauls you into his combo; break line of sight to make it miss)
    • General (66–33%): a crown of bone appears on his hood. He raises skeleton archers and swordsmen in one full wave (up to 8; only once every 70 seconds, and only when 2 or fewer are left; they don't burn in daylight, never hurt him or each other, and crumble when he dies). Adds Raise the Dead, Volley (every archer fires at once and arrows rain onto circles marked around you) Formation (a line of swordsmen rises behind you while he lunges from the front), Death Charge (three skeleton riders on bone horses thunder down a marked lane), Rally (a glowing standard-bearer rises; while it stands his dead are faster and stronger and he takes less damage, so cut it down) and Soul Siphon (threads of soul drain everyone near him and heal him a little; get away or break line of sight). Soul Eater: every 4th hit he lands on a player heals him 1% (at most once every 4 seconds; only players count, so another legend can't keep him topped up)
    • Dread (33–0%): lightning strikes his raised blade, and his robe darkens with glowing seams. Adds Dread (Darkness for everyone; only his eyes and blade can be seen while he closes in), Soul Prison (a wall of soul fire around you that throws you back in) Execution (lightning onto his blade, then three lines of soul fire tear across the ground), Graveyard (gravestones rise around you, one under your feet, and erupt into soul fire one by one) and Requiem ("For my king." A giant copy of his own sword (enchantment glint and all) forms point-down in the sky over you, follows you, locks a ring and falls). His hits bring Darkness
  • He takes your weapon at most once every 35 seconds (by Disarm or a riposte). Disarm never loses your weapon. It lands nearby, glowing; it can't burn or be destroyed, only you can pick it up, and it returns to its slot after 6 seconds (right away if you log out). Only single items (weapons, tools) get knocked away, never stacks. New config option dreadlordDisarms under [mechanics]
  • Drop: the Dread Blade: a broad violet-edged blade with bone spurs down its spine and a sword-breaker notch, a crossguard of bone horns around a skull with violet eyes, a vertebrae grip and a bone claw holding a soul gem, drawn in vanilla pixel size as an icon and twice that in your hand like the Blade of Herobrine (9 attack, 1.8 speed, 2,400 durability, repaired with bone blocks). Right-click to raise it: in first person the blade swings up level across the screen (and shivers while the window is open), violet light runs along it, and a blow that lands in the first half second is parried. Melee gets answered with a riposte (1.5x damage plus Darkness), shots are turned aside, and another legend's blow is only cut by 60%. Monsters it kills have a 25% chance to get back up as your skeleton for a minute (up to 3). He also drops a nether star, the Totem of Undying you gave him, emeralds and bones
  • Advancement: The Line Is Broken
  • Config: new [bosses.dreadlord] section (enabled, health and damage multipliers)

0.9.0-beta — Defeat scene (Forge 1.20.1 + NeoForge 1.21.1)

  • New: falling to a legend now plays a short scene before your death screen. The HUD fades out, the letterbox bars come in, your camera turns and closes in on the legend, and what it says to you shows in the bottom bar (and in chat). Esc skips it
  • Solo, or when you were the last one standing: the legend stands over you and has two lines for you (three sets per legend, each in character), then it leaves the fight for good — when you respawn it's gone. No drops; summon it again for a rematch. Each one leaves its own way:
    • Herobrine turns his back, walks off through rising smoke and comes apart into dust from the feet up
    • Entity 303 casts, blinks around your body in bursts of fire, and is gone
    • Null points at you, stops being there, and only a line of footprints walks away
    • Notch raises his hand and rises into the sky on a column of light
    • Dreadlord taunts, sinks into his own shadow, and the shadow slides away and bursts into soul fire
  • Multiplayer: while anyone else in the fight (survival, within 64 blocks) is still alive, the legend only taunts the fallen player ("One down.") and fights on; the fallen player gets a shorter scene with that line. It only leaves once nobody is left standing. If someone who hasn't fallen yet steps in (or lands a hit) before it goes, the fight is back on. Players who already fell can't stop it: respawning right next to it (or hitting it) changes nothing, and it won't target them while it gloats
  • Never between legends: a legend killing another legend plays nothing, and a legend busy fighting another legend ignores a bystander's death. Dying to a legend's own death cinematic doesn't count as its win
  • New config section [defeat]: defeatScene (turn the scene off) and legendLeavesAfterWin (off: the legend stays and only taunts)

0.9.0-beta — 恐懼魔王(Forge 1.20.1 + NeoForge 1.21.1)

  • 新傳說:恐懼魔王(Dreadlord),Herobrine 的將軍。紫袍骷髏劍士,有兩段式披風、發紫光的眼睛和自己的劍。2,900 血,跟實體303、Null 同級(最終 Boss 仍然是 Notch)。紫色血條
  • 召喚:一座墳墓。3x3 靈魂土,中間放骷髏頭,四個角各放一個點燃的靈魂營火。在晚上(或沒有天空的維度)拿不死圖騰對骷髏頭按右鍵(圖騰會被消耗)。靈魂火流進墳裡,骨手從地底伸出來,閃電劈在骷髏頭上,營火熄滅,他從土裡爬出來
  • 三個型態,各有過場動畫:
    • 劍士(100–66%):斬擊連段、架式反擊(他擺好架式等你;這時出手會被他格擋、反砍,還會把你的武器挑飛;撐過去他就會突進)、突進、斷頭斬、繳械、影步(沉進自己的影子,從你背後冒出來)、靈魂爆發(三發靈魂火彈,致敬 Mega Walls 的職業)、幻影千斬(地上亮起幾條穿過你的線,他隱身沿著每條線斬過去,收刀的瞬間所有斬痕同時裂開)、靈魂珍珠(把燃著靈魂火的終界珍珠丟到你頭上,從落點往下刺)、靈魂鎖鏈(鎖鏈綁住你、把你拖到他面前接連段;擋住視線就會落空)
    • 將軍(66–33%):兜帽上長出骨冠。一次召喚一整波骷髏弓手和劍士(最多 8 隻;每 70 秒最多一次,而且場上剩 2 隻以下才會召喚;白天不會燒、不會打到他或彼此,他死了就會散架)。新增亡者甦醒、萬箭齊發(所有弓手同時放箭,箭雨落在你周圍標出的圓圈上)、陣列(一排劍士在你背後爬出來,他從正面突進)、亡騎衝鋒(三名骷髏騎兵騎著骷髏馬沿標示的路線衝過來)、戰旗號令(發光的旗手爬出來;旗子立著時他的亡者更快更強、他也更耐打,要先砍倒旗手)、靈魂虹吸(用靈魂之線吸取附近所有人的血,替自己補一點血;拉開距離或擋住視線就會斷)。噬魂:每打中玩家 4 下回 1% 血(每 4 秒最多一次;只算玩家,其他傳說 Boss 沒辦法讓他一直回血)
    • 恐懼(33–0%):閃電劈在他高舉的劍上,長袍變暗並浮現發光縫線。新增恐懼(全員黑暗效果,他逼近時只看得到眼睛和劍)、靈魂牢籠(靈魂火牆圍住你,碰到會被彈回去)、處決(閃電劈在劍上,接著三道靈魂火從地面撕裂出去)、亂葬崗(墓碑在你周圍冒出來,其中一座就在你腳下,接著一座座噴出靈魂火柱)、鎮魂劍(「為了我的王。」一把放大的恐懼之劍(附魔光澤也在)劍尖朝下,在你頭頂成形並跟著你,鎖定地面圓圈後砸下)。他的攻擊會附帶黑暗效果
  • 他每 35 秒最多挑飛你的武器一次(繳械或架式反擊都算)。繳械不會讓你失去武器。武器會掉在附近並發光,不會燒掉也不會被破壞,只有你撿得起來,6 秒後自動回到原本的格子(登出時立刻歸還)。只會挑飛單件物品(武器、工具),不會挑飛整疊物品。新設定 dreadlordDisarms([mechanics])
  • 掉落:恐懼之劍:寬刃、紫邊,刃背一排骨刺、靠護手處有斷劍凹口,護手是圍著紫眼骷髏的兩支骨角,劍柄是脊椎骨節,劍首是抓著靈魂寶石的骨爪;物品欄圖示是原版像素大小,拿在手上則跟 Herobrine 之劍一樣放大兩倍(9 攻擊、1.8 攻速、2,400 耐久,用骨塊修理)。右鍵舉劍:第一人稱會看到劍橫舉到畫面中間(格擋時間內會微微顫動),劍身有紫色光芒;半秒內打中你的攻擊會被格擋。近戰會被反擊(1.5 倍傷害並附帶黑暗),射擊會被彈開,其他傳說 Boss 的攻擊只減傷 60%。被它殺死的怪物有 25% 機率爬起來,當你的骷髏一分鐘(最多 3 隻)。另外還會掉落地獄之星、你獻上的不死圖騰、綠寶石和骨頭
  • 進度:防線已破
  • 設定檔:新增 [bosses.dreadlord] 區段(開關、血量與傷害倍率)

0.9.0-beta — 陣亡過場(Forge 1.20.1 + NeoForge 1.21.1)

  • 新增:被傳說 Boss 打倒時,死亡畫面出現前會先播一段過場。HUD 淡出、上下黑邊滑入,鏡頭轉向並拉近到 Boss 身上,他對你說的話會顯示在下方黑邊裡(聊天欄也會有)。按 Esc 可以跳過
  • 單人,或你是最後一個倒下的:Boss 站在你面前說兩句話(每位傳說三組台詞,各有自己的個性),然後離開戰場,你復活後就看不到他了。不會掉落任何東西;想再戰就重新召喚。每位傳說的離場方式都不同:
    • Herobrine 轉身走進升起的煙霧,身體從腳開始一路化成塵
    • 實體303 施法,在你的屍體周圍閃爍瞬移、炸出火焰,然後消失
    • Null 指著你,接著就不在那裡了,只剩一串腳印往遠處走去
    • Notch 舉起手,沿著一道光柱升上天空
    • 恐懼魔王嘲諷一番,沉進自己的影子裡,影子滑走後化為靈魂火消散
  • 多人:戰鬥中還有其他人活著(生存模式、64 格內)時,Boss 只會嘲諷倒下的玩家(例如「倒下一個。」)然後繼續打;倒下的玩家會看到一段比較短的過場。所有人都倒下後 Boss 才會離場。在他離開之前,只有還沒倒下過的人走進戰場(或打中他),戰鬥才會繼續。已經倒下的玩家擋不住他:就算在旁邊秒復活或回去打他都沒用,他講話、離場的時候也不會再鎖定你
  • Boss 對 Boss 不會觸發:傳說打倒另一位傳說不會有過場,正在跟其他傳說打的 Boss 也不理會旁觀玩家的死亡。死於 Boss 自己的死亡動畫也不算他贏
  • 設定檔新增 [defeat] 區段:defeatScene(關掉過場)、legendLeavesAfterWin(關掉後 Boss 不會離場,只會嘲諷)

💬 Join the Discord — become a Beta Tester, play new legends before anyone else and report bugs straight to the dev: discord.gg/GMYFHVgPcB

💬 加入 Discord:成為 Beta 測試員,搶先玩到新的傳說魔王,直接向開發者回報 bug:discord.gg/GMYFHVgPcB

This mod has no additional files