legendarybosses-0.8.0-beta+neoforge-1.21.1.jar
Curse Maven Snippet
What's new
0.8.0-beta (Forge 1.20.1 + NeoForge 1.21.1)
- All four legends block every ranged attack from their second phase on: arrows, tridents, thrown potions, modded guns and grenades, explosions you set off (ProjectE's Hyperkinetic Lens included), Avaritia's Infinity bow (homing or not, arrow rain included) and hitscan weapons that hit from beyond melee reach. Each shows it: Herobrine holds his greatsword upright in front of him, flat toward you; Entity 303 spins his scythe flat-on in front of him like a propeller; Null holds out an open palm; Notch puts up his hand and a block appears right on the shot's path (shoot at his head and the block appears in front of his head). While guarding they turn to face where the shots come from, and blocked shots don't knock them back. Constant fire keeps one steady guard up instead of restarting it every shot, and it never interrupts an attack in progress (the shots are still blocked). Exception: while Entity 303 channels Delete World, every hit still counts toward crashing it
- Herobrine: Copy Armor is replaced by Equality. When he awakens in Phase 3 he declares "Here, we are all equal": for a while everyone fights in plain Netherite armor and a Netherite sword, him included. Your inventory is untouched: every hit simply counts as if that were your gear (modded armor and weapons don't matter, Resistance still helps, shields still block), and everyone near him is shown in that kit (weapons show as the sword; food, blocks, bows and the like look normal). His attacks use that same Netherite sword too (no Strength, no config damage multiplier), and both sides' hits go through Netherite armor: a full sword hit is about 2 damage either way (crits ×1.5; anything else that gets through counts as half a sword hit). It lasts until he has lost 70 HP per player (at most 40% of his remaining HP), he sticks to sword moves meanwhile, then he ends it with Meteor Rain (Sky Hunt on 1.21.1)
- New config option
display.showMoveNames(default false): boss move names are no longer shown on the action bar unless you turn it on - AvaritiaNeo support (it uses the same "avaritia" mod id as Re:Avaritia, so install one or the other): its full Infinity set (Infinity Leggings included) is recognized, the legends' hits go through it, and a legend's kill now actually kills you (AvaritiaNeo used to cancel the death and put you back to full health)
- Re:Avaritia: the legends' attacks now go through the Infinity Shield like they go through Infinity armor (its absolute-defense mode used to stop everything, and its defending mode bounced their shots away). Resistance still helps
- Flight lock: while you can't fly in a legend's fight, Infinity Boots no longer speed you up (you run at normal speed) and the Infinity Elytra can no longer launch you or boost you along (holding jump + forward)
- Fix: Avaritia's Infinity damage (its bow's arrows, for example) no longer gets through the legends' invulnerability during their form-change and death cinematics, and no longer skips the death cinematic. It now counts as a normal hit everywhere (Herobrine can counter it, and Equality evens it out like any other weapon). Only /kill and the void still cut through
- Fix: when a legend's hit through Infinity armor took your last HP, you were left at 0 HP without actually dying
0.8.0-beta(Forge 1.20.1 + NeoForge 1.21.1)
- 四位傳說從第二階段開始擋下所有遠程攻擊:箭、三叉戟、投擲藥水、模組的槍和手榴彈、你引爆的爆炸(包括 ProjectE 的超動能透鏡)、Avaritia 的天堂殞落之弓(不論有沒有開追蹤,包括落下的箭雨),以及在近戰距離外命中的 hitscan 武器。每位都有格擋動作:Herobrine 把巨劍直立擋在正前方、劍面朝你;Entity 303 在身前把鐮刀像螺旋槳一樣狂轉、刀面朝你;Null 伸出手掌;Notch 舉手,方塊直接出現在子彈的軌道上(射他的頭,方塊就擋在頭前面)。格擋時他們會轉身面向子彈射來的方向,被擋下的攻擊也不會造成擊退。連續射擊時會維持同一個格擋姿勢,不會每發都重播;他正在出招時不會被打斷(子彈照樣被擋)。例外:Entity 303 吟唱「刪除世界」時,每一下命中仍然會計入打斷次數
- Herobrine:「複製裝備」改成「平等審判」。他在第三階段覺醒時宣告「在這裡,大家都是平等的」:接下來一段時間所有人(包括他自己)都穿無附魔的獄髓套、拿獄髓劍。背包完全不會被動到,只是每一下傷害都照這套裝備計算(模組護甲、模組武器都沒用,抗性效果仍然有效,盾牌照樣能擋),他附近的所有人也都會顯示成這套裝備(武器會顯示成獄髓劍;食物、方塊、弓這類東西照原樣顯示)。他的攻擊也一樣用這把獄髓劍(不吃力量效果、不吃設定檔的傷害倍率),雙方的每一下都經過獄髓套減傷:滿蓄力一刀不管誰打誰都大約 2 點(暴擊 ×1.5;其他打得到他的攻擊算半刀)。持續到他每位玩家扣掉 70 HP 為止(最多扣他剩餘血量的 40%),期間他只用劍類招式,結束時接流星雨(1.21.1 版接 Sky Hunt)
- 新增設定檔選項
display.showMoveNames(預設關閉):Boss 的招式名稱預設不再顯示在動作列,要看的話請自己打開 - 支援 AvaritiaNeo(它和 Re:Avaritia 的 mod ID 一樣都是 "avaritia",兩個只能裝一個):能辨識它的整套無盡裝備(包括無盡護腿),傳說們的攻擊可以打穿它;被傳說打死時會真的死亡(以前 AvaritiaNeo 會取消死亡並補滿血)
- Re:Avaritia:傳說們的攻擊現在可以打穿地核磐石之盾,就像打穿無盡護甲一樣(以前它的絕對防禦模式能擋下一切,防禦模式也會把他們的投射物彈開)。抗性效果仍然有效
- 禁止飛行:在傳說戰鬥中被禁飛時,無盡靴子不再加速(你會以一般速度跑步),無盡鞘翅也不能再把你彈射起飛或加速(按住跳躍 + 前進)
- 修正:Avaritia 的 infinity 傷害(例如天堂殞落之弓的箭)不再能穿透傳說們轉階段和死亡動畫期間的無敵,也不會再直接跳過死亡動畫。現在它在所有地方都算一般攻擊(Herobrine 可以反擊它,平等審判也會像其他武器一樣把它換算成獄髓劍)。只有 /kill 和掉進虛空仍然能穿透
- 修正:傳說的攻擊打穿無盡護甲、把你最後一點血打掉時,你會卡在 0 血卻沒有真正死亡
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