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Legendary Bosses

Legendary Bosses with herobrine Entity303 ......more
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legendarybosses-0.6.1-beta.jar

File namelegendarybosses-0.6.1-beta.jar
Uploader
Emilia3172Emilia3172
Uploaded
Oct 18, 2026
Downloads
94
Size
611.3 KB
Mod Loaders
Forge
File ID
9234898
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:legendary-bosses-1716327:9234898")

Learn more about Curse Maven

What's new

0.6.1-beta (Forge 1.20.1 + NeoForge 1.21.1)

New: Skyfall Mace (NeoForge 1.21.1 only, it needs the mace)

  • Herobrine's new Phase 3 opener, replacing Meteor Rain. Right after the transformation he straps on an elytra, swaps his greatsword for a mace and rockets up on fireworks for 30 seconds
  • He circles overhead, folds his wings at the top of the climb while a red circle marks where he'll land, then drops mace-first. The higher the drop, the harder the smash. A wind burst throws him back up, and each lap is a little shorter
  • Near the 30-second mark he climbs even higher for a bigger final smash that calls meteors down around the crater
  • He's stuck in the crater for a moment after each smash: that's your chance to hit him
  • Meteor Rain stays in his Phase 3 moveset but waits at least 15s after Skyfall Mace ends
  • On Forge 1.20.1 Herobrine's Phase 3 is unchanged (no mace in 1.20.1)

Smoother animations (both versions)

  • All bosses: attacks no longer flash back to the idle pose in between. When one move flows into the next or gets cut short (a stagger, a phase change, the end of a held pose), the body blends on from where it actually was
  • The fastest swings now sweep through the arc instead of turning 150–180° in a single frame, with the same hit timing: Entity 303's reaps, Code Rift and scythe catch; Herobrine's slashes, Crescent Wave, Counter and Rising Dragon; Notch's combo and slams; Null's palm strikes
  • Entity 303: his transformations no longer snap between poses. Curling up, bursting out and settling back into his hover is one smooth motion, and his next move waits for it to finish (he holds still, still untouchable, about 0.4s longer after the burst). Magma Geyser's scythe raise, the move he opens Inferno with, swings up instead of jumping overhead
  • Entity 303: the transformation effects stop at the burst. The orange orb no longer pops up again after the Inferno burst, and the Virus flicker no longer blinks him out once more after it. He also no longer spins his scythe backwards twice after catching it

0.6.1-beta(Forge 1.20.1 + NeoForge 1.21.1)

新增:天墜重錘(僅 NeoForge 1.21.1,需要重錘)

  • Herobrine 三階開場新招,取代原本開場的隕石雨。剛變身完會披上鞘翅、把大劍換成重錘、放煙火衝上天,持續 30 秒
  • 他會在你頭頂盤旋,爬升到頂點時收起鞘翅,地上出現紅圈標出落點,接著握著重錘砸下來,落得越高傷害越大。砸完會被風爆彈回空中,每一輪都比上一輪快一點
  • 接近 30 秒時會飛得更高,最後一錘範圍更大,並在坑洞周圍召喚隕石
  • 每次砸完他會卡在坑裡一下,這是反擊的機會
  • 隕石雨仍在三階招式中,但天墜重錘結束後至少 15 秒才會出現
  • Forge 1.20.1 的 Herobrine 三階不變(1.20.1 沒有重錘)

動畫更流暢(兩個版本都有)

  • 所有 Boss:招式之間不會再閃回待機姿勢。一招接下一招、或招式被打斷(硬直、轉階段、持續姿勢結束)時,動作會從當下的姿勢接過去
  • 最快的幾下揮擊現在會劃過整段弧線,不再一格就轉 150–180 度,命中時機不變:Entity 303 的收割、程式碼裂縫、接回鐮刀;Herobrine 的斬擊、弧月劍氣、閃身反擊、瞬身升龍;Notch 的連擊與重砸;Null 的掌擊
  • Entity 303:變身時不會再突然跳換姿勢。蜷縮、爆發、回到浮空姿勢是一整段連貫的動作,下一招會等它做完才出(爆發後多停約 0.4 秒,期間一樣無敵)。岩漿噴泉舉起鐮刀的動作(煉獄形態的第一招)改成揮上去,不再直接跳到頭頂
  • Entity 303:變身特效在爆發時就結束。煉獄變身的橘色能量球不會在爆發後又冒出來,病毒變身爆發後也不會再閃一下消失。接回鐮刀後也不會再把鐮刀倒轉兩圈

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