Legacy Connector

Run unmodified legacy mods from b1.7.3, 1.4.7, 1.5.2, 1.6.4, 1.7.10, 1.12.2, and 1.20.1 directly on NeoForge 1.21.1.
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Legacy Connector 0.2.11

File namelegacyconnector-0.2.11.jar
Uploader
KyleBeepKyleBeep
Uploaded
Oct 26, 2026
Downloads
18
Size
15.8 MB
Mod Loaders
NeoForge
File ID
9334615
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:legacy-connector-1763521:9334615"

Learn more about Curse Maven

What's new

Fixes for mods that failed quietly during loading.

  • Biomes O' Plenty: its versions of the vanilla biomes (forest, desert, birch forest...) failed to build, because a 1.7.10 biome method had the wrong shape in our API. BoP left 29 vanilla biomes empty, which then broke other mods.
  • Tinkers' Construct world generation (ores, oreberries, slime islands) was not set up at all in packs with Biomes O' Plenty, because of the empty biomes above. It works again.
  • Applied Energistics 2 with ForgeMultipart: AE2 builds its cable classes at load time. That failed before ("Error loading ...ISidedInventory"), and now works. CodeChickenLib can also read the game's interfaces again to build multipart traits (#21).
  • Block renderers asking for smooth lighting (isAmbientOcclusionEnabled, 10 calls in the test set) no longer throw; the answer follows the video setting.
  • Witchery doors: two door helpers had the wrong shape.
  • The translator now catches this kind of mistake (a static method where mods expect an instance one, or the other way round). Such calls link to a placeholder and are listed in the report instead of crashing. No such calls are left in the 1.7.10 and 1.12.2 test sets or the 100-mod test pack.

Also includes everything from 0.2.10.