leatherworks-1.21.1-2.0.0.jar
Curse Maven Snippet
What's new
**Leather Works 2.0.0 for Minecraft 1.21.1(NeoForge)**
Ported from 1.12.2 and expanded. Worlds from 1.12 can't be carried over.
**New**
- Two ways to make leather: simple (default) and challenging (lime pelts in a sealed barrel, scrape them on a rack, rinse, tan in a sealed barrel, dry). Set it with `processingMode`.
- Barrels hold any fluid, have a 2x2 screen, and can be sealed to run slow processes. Data packs can add their own with the `leatherworks:sealed_barrel` recipe type.
- Alkaline powder and alkaline solution, made from dried kelp blocks, calcite, dripstone and coral.
- New hides: hoglin, goat, camel, fox, snow fox, ravager, panda (off by default), modded deer and boars, and sheepskins in every wool colour. Bigger animals give more leather.
- Hide rugs in 1x1, 1x2 and 2x2, stitched leather blocks, the leather scraps recycling system, and an optional lead and saddle.
- Drying racks depend on the climate, can be helped by campfire smoke, and also dry kelp, sponges, fish, flowers and smoked meat.
- Leatherworker trades, three advancements, faster archery in light armor, an in-game config screen, and JEI, Jade and The One Probe support.
- Nearly everything is data-driven: recipes, hide drops, debarking, trades and tags.
**Changed**
- Debarking is a chance per use that scales with the tool.
- Packs have a configurable weight limit.
- Curing in a smoker is optional and off by default.
See the changelog for the full list.
This mod has no additional files

