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[LC²H] | Lost Cities: Multithreaded

LC²H massively speeds up The Lost Cities with smoother terrain, safer concurrent generation and full C²ME/DH compatibility :]
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lc2h-omni-4.3.0-LTS.jar

File namelc2h-omni-4.3.0-LTS.jar
Uploader
AdmanyAdmany
Uploaded
Nov 5, 2026
Downloads
3.8K
Size
4.1 MB
Mod Loaders
ForgeNeoForge
File ID
9457247
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.20.1

Curse Maven Snippet

Forge

implementation "curse.maven:lc2h-1325431:9457247"

NeoForge

implementation "curse.maven:lc2h-1325431:9457247"

Learn more about Curse Maven

What's new

LC²H V4.3.0-RELEASE ;]

Even though I promised there wouldn't be any more large updates (due to LTS stat), I'm taking my words back xd. Yet another pretty massive update, bringing DH and Voxy SeedGen support, a ton of performance improvements, and several long-awaited fixes (finally xd) :DD

  • Added DH and Voxy SeedGen integration, including city, street, and blender support
  • Improved structure collision handling and preview refreshes
  • Made wide blender calculations 68.58–84.56% faster
  • Made repeated city-floor sampling 2.41–2.65× faster, with up to 93.60% fewer sampling calls
  • Reduced cache access and pruning time by 98.92% in benchmarks
  • Reduced role-scanning preparation by 43.75%
  • Made floating vegetation cleanup 1.37–2.07× faster
  • Reduced unnecessary preview rebuilds, duplicate work, and stalled DH reads

Enjoy :]]]]]]]]]]