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[LC²H] | Lost Cities: Multithreaded

LC²H massively speeds up The Lost Cities with smoother terrain, safer concurrent generation and full C²ME/DH compatibility :]
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lc2h-omni-4.2.4-LTS.jar

File namelc2h-omni-4.2.4-LTS.jar
Uploader
AdmanyAdmany
Uploaded
Sep 20, 2026
Downloads
4.9K
Size
3.8 MB
Mod Loaders
ForgeNeoForge
File ID
8928853
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.20.1

Curse Maven Snippet

Forge

implementation "curse.maven:lc2h-1325431:8928853"

NeoForge

implementation "curse.maven:lc2h-1325431:8928853"

Learn more about Curse Maven

What's new

LC2H V4.2.4-LTS

Fixed the Distant Horizons V3.3.0 crash and sorted another annoying worldgen stall :]

  • DH compatibility no longer directly loads its mixin accessor, which was causing an IllegalClassLoadError. The thread check is now looked up lazily, and the DH mixin targets the right chunk method. #22
  • Floating-block cleanup now checks that neighboring chunks are loaded before updating blocks. If they aren’t, it requeues the work instead of forcing a blocking chunk load on the server thread. #21

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