File Details
lc2h-3.4.0.jar
- R
- Apr 5, 2026
- 1.13 MB
- 101.2K
- 1.20.1
- Forge
File Name
lc2h-3.4.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
LC²H V3.4.0 | Bug fixes + Vulkan GPU Acceleration is here :D
V3.4.0 Overview
Big QoL + perf update to celebrate 1M downloads on Curseforge (crazyyy). Now features Quantified API Vulkan GPU acceleration, that delivers more throughput than OpenCL + lighter overall. Also reworked water pillars + vines, fixed a bunch of compatibility issues, and improved CPU/GPU efficiency.
Native Vulkan GPU Acceleration
- ~50% more throughput in heavy cases (due to less driver overhead and more control)
- Faster warmup + better caching
- Fixed a bug where GPU tasks went to CPU...
- Falls back to OpenCL if Vulkan not supported (if your GPU doesn't support Vulkan, it's time to upgrade xd)
World Cleanup (Water + Vines)
- Our beloved water pillars finally are more rare (maybe fully gone) + uses shadow apply now
- Floating vines are being cleaned more often, due to shadow apply
- Better batching was added
CPU Performance
- Way less main thread pressure due to shadow apply
- GPU work actually stays on the GPU
- Due to batching improvements, the queue is less pressured with tasks
- Overall smoother in general
Fixes
- Config UI crashes fixed
- Spawn in city system has been fully patched and overhauled (DeceasedCraft is now compatible)
- Missing or N/A blocks → set to air instead of crashing the whole worldgen
- City chunks now match nearby terrain height better. Fixed cases where chunks generated way higher than surroundings or random dips in the cities(thx Quanz xd)

