File Details
lc2h-3.2.5.jar
- R
- Feb 22, 2026
- 1017.81 KB
- 5.9K
- 1.20.1
- Forge
File Name
lc2h-3.2.5.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
LC²H V3.2.5 | DH Sync + City Cleanup Pass
V3.2.5 Overview
This update is a cleanup/stability pass: better Distant Horizons compatibility, stronger city artifact cleanup, and safer Lost Cities generation behavior under heavy load.
Distant Horizons + Worldgen
- Patched DH/Lost Cities interaction where some city chunks could fall back to plain terrain
- Generation flow is now more consistent when DH requests chunks differently than vanilla view loading
City Artifact Cleanup (Upgraded)
- Better removal of floating water/lava artifacts in city chunks
- Now also targets tall free-hanging source columns (the random sky-water pillars)
- Keeps legitimate supported liquids and structure-integrated fluids safer than before
- Still removes isolated floating horror_element_mod:* junk blocks
Tree Seam + Generation Safety
- City seam tree cut-off prevention remains active and tuned for chunk-border overwrite cases
- Lost Cities bad part-slice data is handled more safely so chunk gen skips bad slices instead of hard-failing
Performance + Stability
- TPS/ms behavior stays more stable in heavy packs
- Small peak-throughput tradeoff remains, but real-world play is smoother and less spiky
- Extra tuning knobs exist for liquid cleanup aggressiveness (height/depth/exposure checks)

