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[LC²H] | Lost Cities: Multithreaded

LC²H massively speeds up The Lost Cities with smoother terrain, safer concurrent generation and full C²ME/DH compatibility :]
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lc2h-3.2.3.jar

File namelc2h-3.2.3.jar
Uploader
AdmanyAdmany
Uploaded
Jan 27, 2026
Downloads
47.5K
Size
977.9 KB
Mod Loaders
Forge
File ID
7535176
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lc2h-1325431:7535176")

Learn more about Curse Maven

What's new

LC²H V3.2.3 | Non‑Blocking Multichunk Integration


V3.2.3 Overview

This patch fixes a rare but nasty stall caused by a blocking multichunk integration path. Integration is now fully asynchronous and completion‑hooked, so heavy worlds no longer freeze when a multichunk finishes computing.


Async Integration Fix

  • Removed blocking join() calls in multichunk integration
  • Integration is now completed via completion hooks only
  • All integrates are scheduled safely on the server thread
  • Prevents async worker stalls and eliminates rare deadlocks under load

Stability Impact

  • Fixes long‑session stalls seen in heavy modpacks
  • Improves worldgen consistency during high‑pressure chunk work
  • Reduces sudden server “hangs” caused by multichunk sync waits

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