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LC²H [Lost Cities: Multithreaded]

LC²H V3 turbocharges The Lost Cities to massive cities, lightning-fast, silky smooth gameplay. Fully C²ME compatible. I’m proud of this, and hope everyone will enjoy using it :]

File Details

lc2h-3.2.2.jar

  • R
  • Jan 26, 2026
  • 977.62 KB
  • 1.1K
  • 1.20.1
  • Forge

File Name

lc2h-3.2.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lc2h-1325431:7531641")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

LC²H V3.2.2 | Pull-Based Warmup + Stability Pass


V3.2.2 Overview

This update is a stability + performance refinement on top of the V3.2.x line. It hardens DH compatibility, tightens LC cache memory growth, and finishes the experimental-warning suppression so it works both on world load and new world creation.


Pull-Based Warmup & Queue Pressure

  • Warmup is now strictly pull-based and tick-budgeted (no more push storms)
  • Planner queues now dedupe tasks and enforce dynamic pressure caps
  • Reduced main-thread spam and removed runaway scheduling under heavy load
  • Cleaner behavior in massive modpacks and high-density city gen

Memory + Cache Stability

  • Addressed LC cache growth patterns that could look like leaks over long sessions
  • GPU cache now uses dynamic caps and disk promotion to reduce churn
  • Lower cache pressure = fewer stalls and better long‑term stability

Compatibility + Fixes

  • Improved Distant Horizons compatibility (render/LOD hooks stabilized)
  • Experimental warning suppression now covers new world creation too
  • Fixed floating vegetation artifacts above cities and around cratered terrain