File Details
lc2h-3.2.2.jar
- R
- Jan 26, 2026
- 977.62 KB
- 1.1K
- 1.20.1
- Forge
File Name
lc2h-3.2.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
LC²H V3.2.2 | Pull-Based Warmup + Stability Pass
V3.2.2 Overview
This update is a stability + performance refinement on top of the V3.2.x line. It hardens DH compatibility, tightens LC cache memory growth, and finishes the experimental-warning suppression so it works both on world load and new world creation.
Pull-Based Warmup & Queue Pressure
- Warmup is now strictly pull-based and tick-budgeted (no more push storms)
- Planner queues now dedupe tasks and enforce dynamic pressure caps
- Reduced main-thread spam and removed runaway scheduling under heavy load
- Cleaner behavior in massive modpacks and high-density city gen
Memory + Cache Stability
- Addressed LC cache growth patterns that could look like leaks over long sessions
- GPU cache now uses dynamic caps and disk promotion to reduce churn
- Lower cache pressure = fewer stalls and better long‑term stability
Compatibility + Fixes
- Improved Distant Horizons compatibility (render/LOD hooks stabilized)
- Experimental warning suppression now covers new world creation too
- Fixed floating vegetation artifacts above cities and around cratered terrain

