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[LC²H] | Lost Cities: Multithreaded

LC²H massively speeds up The Lost Cities with smoother terrain, safer concurrent generation and full C²ME/DH compatibility :]
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lc2h-3.2.1-HOTFIX.jar

File namelc2h-3.2.1-HOTFIX.jar
Uploader
AdmanyAdmany
Uploaded
Jan 20, 2026
Downloads
8.0K
Size
959.8 KB
Mod Loaders
Forge
File ID
7495999
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lc2h-1325431:7495999")

Learn more about Curse Maven

What's new

LC²H V3.2.1-HOTFIX | Tick-Budgeted Retry Queues


V3.2.1-HOTFIX Overview

This hotfix focuses on tightening retry behavior introduced in V3.2.0, eliminating rare runaway scheduling cases and further reducing main-thread pressure.


Retry + Warmup Scheduling Fixes

  • Moved BuildingInfo retries to tick-budgeted pull queues
  • Multichunk warmup retries are now drained gradually instead of re-queued aggressively
  • All retry paths now enforce TTL and attempt caps
  • Prevents runaway rescheduling loops under heavy generation or spawn pressure
  • Further cuts main-thread load spikes in edge-case city/worldgen scenarios

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