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LC²H [Lost Cities: Multithreaded]

LC²H V3 turbocharges The Lost Cities to massive cities, lightning-fast, silky smooth gameplay. Fully C²ME compatible. I’m proud of this, and hope everyone will enjoy using it :]

File Details

lc2h-3.2.1-HOTFIX.jar

  • R
  • Jan 20, 2026
  • 959.82 KB
  • 7.9K
  • 1.20.1
  • Forge

File Name

lc2h-3.2.1-HOTFIX.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lc2h-1325431:7495999")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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LC²H V3.2.1-HOTFIX | Tick-Budgeted Retry Queues


V3.2.1-HOTFIX Overview

This hotfix focuses on tightening retry behavior introduced in V3.2.0, eliminating rare runaway scheduling cases and further reducing main-thread pressure.


Retry + Warmup Scheduling Fixes

  • Moved BuildingInfo retries to tick-budgeted pull queues
  • Multichunk warmup retries are now drained gradually instead of re-queued aggressively
  • All retry paths now enforce TTL and attempt caps
  • Prevents runaway rescheduling loops under heavy generation or spawn pressure
  • Further cuts main-thread load spikes in edge-case city/worldgen scenarios