File Details
lc2h-3.1.0.jar
- R
- Jan 17, 2026
- 885.34 KB
- 4.4K
- 1.20.1
- Forge
File Name
lc2h-3.1.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
LC²H V3.1.0 | Translation Update + Performance Pass
V3.1.0 Highlights
V3.1.0 is a major refinement release: full translation support, a fully cleaned-up codebase, big cache + throughput upgrades, improved GPU utilization, and a wide sweep of fixes + compatibility improvements for smoother gameplay across more setups.
New: Translation Support
- Added proper localization support across the mod
- Community translations are now managed on Crowdin: https://crowdin.com/project/lc2h
- Language coverage will expand over time as translations are reviewed and promoted
Fully supported languages (current): English, Lithuanian, German, Simplified Chinese
Performance & Throughput
- Improved API throughput and reduced runtime overhead in hot paths
- Better overall scheduling and less redundant work during heavy gameplay / worldgen scenarios
- GPU is now utilized more for relevant tasks where possible, improving overall workload balance
- Reduced memory footprints across the board for better stability in large worlds and modpacks
Cache Overhaul (The Lost Cities + LC²H)
- Greatly optimized The Lost Cities cache and LC²H cache behavior
- Faster lookups, less rebuild churn, and improved scaling under load
- Reduced cache-related memory waste and improved hit-rate behavior in real gameplay
- Combined cache footprint is now 512MB by default (The Lost Cities + LC²H)
- The cache size is configurable and can be changed to fit your system and modpack needs
- Added new UI config toggles + options specifically for caching behavior and cache limits
UI / Config Improvements
- Manual saving: UI changes now require explicit save/apply instead of silently auto-applying
- Leave warning: if you try to exit with unsaved changes, you’ll be warned first
- Added new popup warning boxes for critical / potentially destructive options
- General UI stability improvements and consistency fixes
- Improved clarity for performance-related and cache-related settings
Compatibility Updates
- Improved compatibility with Distant Horizons (reduced conflicts + better behavior under DH rendering/LOD conditions)
- Improved compatibility with C2ME (better behavior alongside async + threaded optimizations)
- Additional fixes for modded structure rendering and overlay pipelines
- More resilient behavior in complex modpack environments
Fixes & Cleanup
- Fixed ArrayIndexOutOfBoundsException crash
- Fixed structure overlay issues (visibility/alignment/incorrect overlay behavior)
- Many smaller issue fixes, stability improvements, and edge-case hardening
- Whole codebase fully cleaned up for long-term maintainability (less technical debt, clearer structure, fewer footguns)
Open Source
- LC²H is now open sourced under BRSSLA V1.3
- Repository: https://github.com/Admany/LC2H

