Beta.0.0 Forge 1.20.1
Curse Maven Snippet
What's new
Beta.0.0: First Release
First beta release. Very experimental and unfinished. First items and effects made are accessible through commands. Recipes for potions stemming from these items have been made.
Items
- Vessel Fragments: Use 9 of these to craft a Soul Vessel.
- Soul Vessel: Use to gain 6 max Soul (more on what this is down in Mechanics). This takes a bit to use to prevent someone from using this without meaning to, as this is a permanent use item.
- Wand: Used to cast Missile.
- Spire Staff: Used to cast Vengeful Spirit and Howling Wraiths.
- Shell Soul Totem: Use while empty to store 1 Vessel of Soul, or while full to regain that much at the cost of emptying it. Used in some brewing recipes.
Spells
- Missile: Spend 2 Soul to fire a 1 magic damage projectile that goes in the direction you are looking, allowing you to guide its trajectory. Hitbox is a half block long cube. Requires a Wand to cast.
- Vengeful Spirit: Spend 6 Soul to fire a 4 magic damage projectile with near endless piercing horizontally. The hitbox is a little smaller than a 2 block long cube. Requires a Spire Staff to cast.
- Howling Wraiths: Spend 6 Soul to spit a spread of four projectiles above you. Getting hit does 4 magic damage, however I have yet to figure out if getting hit by more than one at once does any more damage. Knockback is considerable from these, and they also have piercing. Also requires a Spire Staff to cast (look up while casting).
Mechanics
- Soul: Use Soul Vessels (or just set with attribute commands) to gain access to the Soul meter. 6 Soul is 1 Vesselful of it, and is the normal spell cost unit. Caps out at 10 Vessels (60 max Soul). Soul is used to cast spells, and is primarily gained through damaging enemies with melee attacks.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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