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LateGamePlus (Netherite)

A vanilla-friendly late-game expansion giving Netherite new purposes and upgrades.

File Details

lategameplus-1.3.jar

  • R
  • Jan 6, 2026
  • 371.88 KB
  • 45
  • 1.21.11
  • Fabric + 1

File Name

lategameplus-1.3.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:lategameplus-1333995:7424130"

Quilt

modImplementation "curse.maven:lategameplus-1333995:7424130"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## v1.3.0 — Fusion Forge Update

### ✨ New Feature: Fusion Forge
- Added **Fusion Forge**, a late-game metal fusion workstation focused on efficiency and consistency.
- Processes **two inputs + fuel** to produce higher yields than standard smelting.
- Supports an optional **Nether Star catalyst**:
  - Permanent (not consumed).
  - Doubles all recipe outputs.
  - Designed to outperform Fortune III *averages* without relying on RNG.

### 🔥 New Fusion Recipes
- **Ore Fusion Recipes**:
  - Silk-touched ores + Copper Ingot.
  - Base output balanced around Fortune II averages.
  - With Nether Star: outputs exceed Fortune III averages.
- **Netherite Fusion**:
  - Ancient Debris Scrap + Gold Ingot → **3 Netherite Nuggets**.
  - With Nether Star → **6 Netherite Nuggets**.
- **Alloy Fusion Recipe**:
  - Raw Iron + Coal → **3 Iron Ingots**.
  - High fuel cost; further improved with Nether Star.
- Copper ore remains smelted via vanilla methods.

### 🧠 Data-Driven System
- Fusion Forge recipes are **fully data-driven** (not hardcoded).
- New custom recipe type: `lategameplus:fusion_forge`.
- Recipes defined via JSON and **compatible with datapacks**.
- Inputs are order-independent, allowing flexible recipe definitions.

### ⚙️ Balance & Design Notes
- Recipes balanced against vanilla Fortune drop tables per material.
- Designed for late-game optimization, not early progression skipping.
- Focused on consistent resource output rather than luck-based mechanics.

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Feedback and balance suggestions are welcome.  
If you have ideas or find issues, feel free to open a GitHub issue.