Description
This mod is designed specifically for the [TaCZ] Last Offensive modpack, introducing a fully automated round-based competitive system.
Round Workflow:
1. Round Start: * The screen displays "Round [X]".
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Players receive X amount of currency (integrated with the sdmshop mod).
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The time of day is set to a predefined value (X).
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Random weather is applied.
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2. Preparation Phase:
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All players are teleported to their individual spawn points.
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A countdown timer (X seconds) starts. During this time, players are restricted to a 3-block radius from their spawn point.
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3. Active Combat:
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Once the timer hits zero, "START" appears on the screen.
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Eliminated players are automatically switched to Spectator Mode.
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The mod tracks active players until only one survivor remains.
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4. Victory & Looting:
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The winner receives 1 Victory point.
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A 20-second looting timer begins, allowing the winner to collect items from fallen opponents.
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5. Post-Round:
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All players are teleported back to their spawn points.
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Game mode is set to Adventure for everyone.
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6. Match Conclusion: * The cycle repeats until a player reaches 8 victories.
Configuration:
All values marked with X (money, time, countdowns, etc.) can be fully customized in the config file for each round individually.
Commands:
/rstart— Starts the round system./rfreeze— Pauses the system and all active timers./runfreeze— Resumes the system from the exact moment it was paused./stop— Completely stops the round system and resets the scoreboard.


