promotional bannermobile promotional banner

Last Days

Zombie survival with abandoned cities, firearms, mutants, driveable vehicles and an evacuation campaign. Scavenge, choose your allies and survive alone or with friends.
Back to Files

Last Days 0.2.2 Beta — Forge 1.20.1

File namelastdays-1.20.1-0.2.2.jar
Uploaded
Nov 7, 2026
Downloads
32
Size
58.1 MB
Mod Loaders
Forge
File ID
9488006
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:last-days-1759596:9488006")

Learn more about Curse Maven

What's new

Last Days 0.2.2 Beta — Take the leap

A parachute on your back. A companion in the passenger seat. A hostile squad guarding your next haul. This update expands how you travel, fight and build a reputation — then makes the everyday survival controls easier to live with.

Jump from rooftops. Leave the helicopter your way.

Equip the new parachute in your backpack slot and press Space while falling to deploy. Steer your descent, find clear airspace and choose where to land. Shift cuts the canopy away. It is single-use equipment: deploy early; opening at the last moment does not cancel a lethal fall.

Deployable parachute — actual in-game demonstration

New firepower. New enemies.

  • The M249 joins the arsenal with a 200-round 5.56×45 box, a working feed-cover reload and first-person animations. The Saiga-12 and BM-16 also receive updated presentation and handling.
  • Meet Griffin PMC, a hostile faction separate from the neutral Garrison. Mixed squads include riflemen, assaulters, M249 gunners and snipers, with distinct equipment and engagement behavior. Laboratory military guards join Griffin, so clearing hostile guards does not penalize your standing with the Garrison.
  • Three bandit boss profiles bring different fights: Raider, Bastion and Huntsman, using an AK-74M, Saiga-12 or SVD. They retain maneuvers and reinforcement calls.
  • NPCs take time to aim and use pauses between bursts. Moving and distant shooters lose accuracy; unprotected NPC headshots use a ×2 multiplier instead of ×5. Base weapon damage remains dangerous.

Griffin PMC squad — actual in-game demonstration

Build a reputation. Bring someone with you.

  • Moral ranks and original rank badges return from 1.7.10. Open your inventory rank to see karma, progress toward the next tier and faction relations. Promotions and karma changes have brief notifications.
  • Recruit eligible NPC companions, issue orders and travel together — including in vehicles.
  • Mouse's shop now uses money. Bring aged cheese to improve prices; weapon offers include matching magazines. Escort and evacuation progression remain part of her story.
  • Slightly negative karma no longer blocks tasks from non-hostile NPCs. Helping survivors, completing contracts and fighting hostile mercenaries can rebuild trust. Neutral NPCs warn after a minor provocation before escalating to self-defense.

Travelling with an NPC companion — actual in-game demonstration

Ammunition and reloading

  • Added armor-piercing, hollow-point and tracer variants for 11 bullet items: 33 new ammunition items. Standard, AP, hollow-point and tracer rounds have different damage/armor behavior. These experimental variants are available in Creative; survival loot and recipes are not yet configured.
  • Magazines can contain mixed ammunition. Loading, unloading, transfers, saves and interrupted reloads preserve the actual round sequence. The chambered round stays in place during a tactical reload.
  • Hold R for the magazine wheel; hold R with a magazine in hand for the ammunition-type wheel. Hold right click to load round by round; Shift + right click unloads the next real round.
  • Automatic ammunition selection stays with one type during a continuous loading action, so exhausting standard rounds does not silently consume expensive AP ammunition.
  • Tap R chooses the fullest compatible magazine. An off-hand magazine takes priority; the removed magazine returns to available storage, or drops if no space remains.
  • BM-16 chambers, buckshot/slug selection, ordinary arrow quivers and crossbow reloads receive their corresponding handling. G36 and Glock 18 retain their older ammunition handling for now.
  • Sprint no longer cancels reloading by default. A world rule restores the harder behavior; firing while sprinting remains restricted. The rule covers firearms, break-action guns, crossbows and dual pistols.

Equipment, effects and looting

  • Combine matching equipment condition in either crafting grid, capped at 100%; result tooltips show the outcome and any overflow. Unload weapons, remove attachments and empty storage first.
  • Salvage 33 eligible clothing types into materials. Occupied clothing cannot be dismantled, protecting its contents.
  • Shift-click routes watches, compasses, GPS and suitable clothing to free equipment slots, including when the belt is full. Native Minecraft clocks/compasses are accepted in the appropriate mounts.
  • Empty equipment slots use muted silhouettes instead of colored item sprites; equipped items and empty hints are visually distinct.
  • Only the first three belt slots ready firearms for use; the off-hand pistol counts toward the same three-weapon allowance. Previously stored guns remain movable rather than being deleted.
  • Corpse loot shows loose items before clothing pockets, skips empty sections and brings useful occupied slots forward. Sorting changes the view without duplicating items.
  • Optional gradual searching reveals items over time; hidden slots cannot be taken or replaced before discovery. The option is off by default and does not delay the live ground-item list.
  • Explicit pickup works while holding food or other usable items with Shift + right click, while retaining reach, visibility, ownership and pickup-delay checks.
  • The effects panel opens from the normal nearby inventory as well as the personal inventory. It includes icons, causes, consequences, treatment, time, scrolling and return navigation.
  • Clarified water reserves and infection stages; fixed the blue fringe around the 1P70 scope and inventory portrait pose interference.

NPCs, companions, reputation and tasks

  • One persistent companion per player: recruit eligible NPCs with sufficient faction trust, then order follow, wait/guard or dismiss. The owner and order survive saves and chunk unloading.
  • Companions defend their owner, consume real magazines and can receive compatible ammunition or bandage treatment. They use free passenger seats in stopped vehicles, leave safely after the owner, and do not shoot from inside the car.
  • Returned the original moral-rank names and badges, with a neutral interval of -10 through +10 and a capped -500 to +500 scale. Rank progress and faction trust remain distinct from survival experience.
  • Mixed Griffin squads have role-specific equipment, ammunition, ranges and burst behavior. Existing eligible guards migrate once, without repeated ammunition refills on loading.
  • New NPC loot varies by faction and rank; Saiga-12 is a rare master-tier loadout instead of a common experienced-NPC roll.
  • Harmless eggs and snowballs provoke a complaint rather than immediate combat. A first light damaging hit produces a warning; repeated or heavy attacks trigger self-defense. Warnings persist and are tracked per player.
  • Faction enemies can resume fighting after an event settles; cooldown no longer forces hostile survivors of the event to stand peacefully together. Nearby survival players can activate eligible battles sooner.
  • Three boss profiles use different weapons, health and tactics. New-world boss intervals are 20 minutes, with a 30-minute location cooldown; saved world rules are retained.
  • Mouse uses cash trading, aged-cheese discounts and matching magazine offers. Her visits and quest ownership receive fixes.
  • Deliver tasks to their issuing NPC. Eligible material requests accept fabric, rags and bandages interchangeably; tasks specifically requesting bandages still require bandages.
  • Rescued wounded NPCs use a lying pose, lower hitbox and interaction point, returning to normal after treatment. Stimpaks stack to 16, restore 10 HP and stop bleeding.

Compass, encounters and combat feedback

  • Compass world-event markers no longer require an undisclosed extra radio. Their range covers the 192-block announcement radius; disabled/cooldown events still respect their rules.
  • Events in the same direction receive separate marker rows. Nearest-event distance and an offscreen turn arrow remain available when no marker is centered.
  • Aimed identification works for human NPCs and mutants with relation colors, configured range and visibility checks, including Fabric's extra renderer gates.
  • Natural mutant species and population limits suppress overcrowding. Grave-worm traps and hive hatchlings also check capacity; existing creatures are not removed.
  • Brute grabs require actual contact and free space, rather than pulling a player from a distance. An escape opportunity remains.
  • NPC aiming, burst pauses, motion/distance spread and reduced unprotected headshot multiplication make ranged encounters more readable while retaining base damage.

Vehicles and maintenance

  • UAZ and BMW E39 entry selects a free seat on the side approached. Exit stays at the corresponding door and checks a clear path; a blocked door does not teleport passengers through a wall or across the cabin.
  • Intact body condition absorbs applicable external melee, arrow and bullet hits aimed at passengers. Wrecked bodywork stops protecting; repair restores protection. This is not protection from fire, explosions, hunger or bleeding.
  • BMW E39 climbs a one-block step with enough working wheels, including in reverse. Missing wheels and taller obstacles retain their limits.
  • Body parts, doors, component condition, repair and recovery have further updates. Vehicle tutorial prompts are shown once per player rather than repeatedly.

Weapons, audio and presentation

  • M249 uses a 200-round box with feed-cover and charging animations; existing eligible gunners receive a one-time conversion preserving ammunition and equipment state. Saiga-12 and BM-16 presentation is also updated.
  • Expanded firearm audio to 18 sound families / 36 variants for 21 firearm entries. Some sounds are representative recordings rather than exact recordings of the named weapon.
  • Players and NPCs share weapon/silencer sound selection. Distant shots and impacts carry farther; vehicle impacts sound metallic, protected hits produce sparks and body hits use blood particles.
  • Block-impact particles are moved outside the hit surface and follow material-specific effects; entity-impact effects use the actual hit position.
  • Improved third-person running, separate weapon HUD/crosshair behavior and inventory render context. Disabled leftover vanilla tutorial prompts in Last Days mode; the journal remains available.

Install and update

Minecraft Java 1.20.1 / Java 17. Choose one matching Last Days file: Forge 47.4.0, Fabric Loader 0.16.9 or newer, or historical NeoForge 47.1.106. Modern NeoForge versions are not supported by this 1.20.1 build.

GeckoLib 4.4.9 for your loader is required on client and server. Fabric also needs Fabric API 0.92.1+1.20.1 or a compatible newer 1.20.1 version. Historical NeoForge uses the Forge GeckoLib file. Replace the old Last Days JAR and match versions on the server and all clients.

Back up your world before updating. Existing worlds retain saved rules and generated structures; new boss intervals and world defaults do not overwrite your settings. This remains a beta. Smart Moving, voice radio, weather particles, shaders and physics are optional companion mods, not bundled dependencies of this JAR. Screenshots above are real in-game captures from controlled demonstration worlds.

This mod has no additional files