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Last Breath Mod

Last Breath is a Minecraft survival mod that adds a downed system, player revives, and graves to protect your items after death.
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last_breath-v0.2.jar

File namelast_breath-0.2.jar
Uploader
Poloshii2423Poloshii2423
Uploaded
Jul 24, 2026
Downloads
16
Size
67.5 KB
Mod Loaders
NeoForge
File ID
8502625
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:last-breath-mod-1614821:8502625"

Learn more about Curse Maven

What's new

Last Breath v0.2.0

New Features

  • Server-side configuration file — server owners can now tune the mod's timers without recompiling anything, via `config/last_breath-common.toml`:
      - `downedDurationSeconds` — how long a player stays downed before dying for real (default: 45)
      - `medkitDurationSeconds` — how long a Medkit takes to self-revive (default: 15)
      - `teammateReviveDurationSeconds` — how long a teammate revive takes (default: 8)
      - `teammateReviveMaxDistance` — max distance a reviver can be before the revive cancels (default: 4 blocks)
      - `medkitCooldownSeconds` — cooldown before a player can use another Medkit after self-reviving (default: 30, set to 0 to disable)

    - Medkit cooldown system — prevents chain-spamming self-revives with Medkits. Does **not** affect teammate revives — you can still be revived by another player while your own Medkit is on cooldown.

    - `/lastbreath locategrave <player>` command (OP only) — returns the coordinates and dimension of a player's active grave.

    - Grave locations now persist across server restarts — previously, grave positions tracked for the locate command were lost on world reload; they're now saved to disk.

    - Widened NeoForge compatibility range — the mod now accepts any NeoForge build within the 1.21.1 line (21.1.x), instead of being locked to one exact build number. This means you no longer need the *exact* NeoForge version the mod was built against — any 1.21.1-compatible NeoForge release will work.

Bug Fixes

- Fixed dying in Creative mode incorrectly triggering the downed state; players in Creative now die normally and still drop a grave if they were carrying items.

- Fixed the Respawn button becoming unresponsive when a downed player was finished off by another player (PvP) rather than by the bleed-out timer or self-finish key.

- Fixed graves in the Nether/End void spawning far from the death location (sometimes at world spawn); graves now search outward from the actual death position for the nearest solid ground before falling back to spawn.

- Fixed downed players' health incorrectly regenerating when repeatedly hit by another player at intervals matching the bleed-out tick sync, effectively making PvP finishers unreliable.

- Fixed the Medkit cooldown message overlapping and visually conflicting with the bleed-out/revive HUD text; it now displays in a separate position and fades out automatically after 2 seconds.

- Fixed a bug where releasing the Medkit early (e.g. via the drop/swap key) while still channeling could permanently freeze the bleed-out timer, leaving the player unkillable until using another Medkit.

*As always, both client and server need the same mod version installed — Last Breath adds shared world content (items, blocks, network sync) and isn't a client-only mod. Note: this widened compatibility is specific to NeoForge builds within Minecraft 1.21.1 — it does not add support for other Minecraft versions.*

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