Laser Eyes

A "laser eyes" addon for the Viltrumite mod.
Shader 1

Shader 1

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Shader 2

Shader 2

Laser Eyes
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Description

This addon adds laser eyes to the Viltrumite mod. Players can fully configure the visual properties and strength of their lasers through commands. You can adjust the hex color, beam width, the distance between the two beams, vertical offset and the overall strength of the ability.

Other mods that add laser eyes lack visual consistency due to complex movements the Viltrumite mod adds (actually any mod that affects the player model some way). This mod knows where your eyes are regardless of how your character is rendered on the screen :)

This mod requires Viltrumite 1.5.0+.

Command Description
/viltrumite laser color <hex> Changes the color of the lasers using a hex code (e.g., 00FF00). DV = FF0000
/viltrumite laser width <val> Adjusts the thickness of the laser beams. DV = 0.02
/viltrumite laser offset <val> Changes the vertical starting position (Y-offset) of the lasers. DV = -3.5
/viltrumite laser gap <val> Adjusts the distance between the left and right laser beams. DV = 1.5
/viltrumite laser damage <val> Adjusts how much damage the laser deals to entities. DV = 1.0
/viltrumite laser breakspeed <val> Adjusts how fast the laser breaks blocks. DV = 1.0
/viltrumite laser burnblocks <val> Toggles whether the laser sets blocks on fire (true/false). DV = true
/viltrumite laser delay <val> Adjusts the delay time (in seconds) before the laser fires. DV = 0.5
/viltrumite laser range <val> Adjusts the maximum range the laser beams can reach. DV = 50

(DV: Default Value)

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