lanteacraft-1.21.1-0.1.2.10.jar
Curse Maven Snippet
What's new
\# LanteaCraft 0.1.2 - Abydos & Expeditions Update This update adds two major adventure systems, new weapons, Ancient power technology, NPCs, decorative content, custom music, and a substantial collection of Stargate-themed building assets. \## Abydos \- Added the Abydos dimension. \- Added a permanent generated Stargate, DHD, sandstone platform, and pyramid installation. \- Updated Abydos to correct address - Updated in build 10. I forgot to update this and it was using a debug address. \- Added the Abydos Address Tablet. \- Added naturally spawning Goa'uld soldiers and patrols. \- Added custom ambient music for Abydos. \- Added safeguards against duplicate generated gate installations. \## Expeditions \- Added procedurally assembled Stargate Expeditions. \- Expedition Address Tablets can be discovered and used to dial unique trial locations. \- Added persistent expedition addresses and generated layouts. \- Added randomized halls, intersections, combat arenas, reward rooms, and vaults. \- Added Goa'uld combat encounters and protected reward chambers. \- Clearing an expedition's combat spawners unlocks its reward rooms. \- Added data-driven expedition loot containing: - Naquadah, trinium, and control crystals - Vanilla treasure and enchanted equipment - Energy crystals and Ancient technology - A rare chance to recover a partially charged ZPM \- Added dedicated music support for the Expeditions dimension. \- Added validation and generation tools for expedition structures and template pools. \## Weapons \### Goa'uld Staff Weapon \- Added a functional Goa'uld Staff Weapon. \- Fires a native energy projectile with its own model, renderer, impact behavior, and sound. \- Can also be used as a melee weapon. \- Added durability, cooldowns, and weapon enchantability. \- Supports Power, Flame, Unbreaking, Mending, and Exploding. \- Goa'uld soldiers can use staff weapons in combat. \### P90 \- Added a fully functional P90. \- Added automatic and single-shot firing modes. \- Use the swap-hands key to change fire modes. \- Crouch and use to reload. \- Added loaded and empty 50-round magazines. \- Added craftable 5.7x28mm ammunition. \- Added an ammunition tooltip and durability-style magazine indicator. \- Added dedicated firing, automatic fire, reload, and empty-magazine sounds. \- Supports Power, Punch, Flame, Infinity, and Exploding. \### Exploding Enchantment \- Added the new Exploding ranged-weapon enchantment. \- Available in levels I through V. \- Causes increasingly powerful explosions when projectiles impact. \- Supports both the Staff Weapon and P90. \- Can be disabled through the server configuration. \- Player and mob-fired explosions respect their appropriate world interaction rules. \## Ancient Power \- Added Forge Energy support for Stargates and DHDs. \- Added the Naquadah Generator with a dedicated interface and animated model. \- Added Energy Crystals and power-crystal support for DHDs. \- Added Zero Point Modules. \- Added the three-slot ZPM Hub with a rendered inventory and combined power storage. \- One ZPM stores approximately one third of the maximum supported FE value. \- Added the Eighth Chevron Crystal and supporting long-distance gate technology. \## NPCs \- Added Goa'uld soldiers with custom models, armor, helmets, ranged attacks, and spawn eggs. \- Added Tok'ra traders with custom appearances, combat behavior, trading support, and spawn eggs. \- Added controlled spawning behavior for Abydos inhabitants. \## Decorative Blocks \- Added the Great Sphinx, including its large multiblock model. \- Added a separate Sphinx Head decoration. \- Added the Painted Sarcophagus. \- Added the Offering Altar with a rendered display slot. \- Added the Goa'uld Obelisk. \- Added Goa'uld, Naquadah, and Trinium Braziers. \- Added Sitting, Reclining, and Bronze Cat Statues. \- Added Canopic Jars, a Scarab Idol, and Broken Columns. \- Added Ancient and Goa'uld Containment Blocks. \- Added Lantean Walls, Carved Walls, Panels, Light Panels, Dark Trim, and Glass. \- Added appropriate placement, rotation, collision, mining, drops, models, and item forms. \## Art and Decoration \- Added 28 Egyptian and Abydos-themed paintings. \- Added Stargate, Lantean Glyph, and Goa'uld Serpent banner patterns. \- Added matching banner and shield textures. \- Organized decorative content into discoverable Creative inventory categories. \## Audio and Visuals \- Added four original music tracks for Abydos and Expeditions. \- Added dedicated Staff Weapon and P90 sound effects. \- Improved Goa'uld armor and helmet rendering. \- Added custom projectile renderers for Staff blasts and P90 rounds. \- Added animated and rendered models for Ancient power devices and large decorative objects. \## Stargate Improvements \- Added generated-gate protection to prevent important destination gates and their DHDs from being destroyed. \- Added configuration controls and Creative/admin bypass behavior for generated-gate protection. \- Improved fixed-dimension gate registration and persistence. \- Improved gate camouflage, placement, DHD linking, and power synchronization. \- Temporarily disabled dialing to Atlantis while that destination remains under development.
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